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General Tabletop Discussion
*Dungeons & Dragons
Level 11+: How do the Warriors compare?
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<blockquote data-quote="hastur_nz" data-source="post: 7166241" data-attributes="member: 40592"><p>Well, the intention of the 5e rules that came out of the play-tests, is that fighter-types should all be interesting and balanced enough through all levels of play. Certainly when we were play testing it, there were a lot of changes to Fighters which at one point were even more OP.</p><p></p><p>I've not seen Monks or Rangers or Barbarians above about 10th level, but from memory Fighters and Paladins didn't feel overly powerful or weak compared to anyone else, which was certainly very difficult to achieve in 3.5 and prior. The only way they could be considered a bit over powerful in my 5e campaign that hit 20th+ was combos of spells, items, feats etc, but that's par for the course especially once 9th level spells come into play (e.g. get someone else to cast Foresight on your Paladin for crit-fishing). Monks, I've always thought they level off a bit even before 10th level, at least that's my recollection playing beside a couple, but personally I find people who play a Monk do so for their ability to 'do cool stuff' so don't care if their damage output is lower (and their stunning is a group power like some spells i.e. everyone benefits). Barbarians, well I've only seen one to about 5th level in 5e, it's a niche class for us.</p><p></p><p>We tend to have mostly "plain old Fighters" in 5e, because it's such a versatile class that works fine as written the way it is now.</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7166241, member: 40592"] Well, the intention of the 5e rules that came out of the play-tests, is that fighter-types should all be interesting and balanced enough through all levels of play. Certainly when we were play testing it, there were a lot of changes to Fighters which at one point were even more OP. I've not seen Monks or Rangers or Barbarians above about 10th level, but from memory Fighters and Paladins didn't feel overly powerful or weak compared to anyone else, which was certainly very difficult to achieve in 3.5 and prior. The only way they could be considered a bit over powerful in my 5e campaign that hit 20th+ was combos of spells, items, feats etc, but that's par for the course especially once 9th level spells come into play (e.g. get someone else to cast Foresight on your Paladin for crit-fishing). Monks, I've always thought they level off a bit even before 10th level, at least that's my recollection playing beside a couple, but personally I find people who play a Monk do so for their ability to 'do cool stuff' so don't care if their damage output is lower (and their stunning is a group power like some spells i.e. everyone benefits). Barbarians, well I've only seen one to about 5th level in 5e, it's a niche class for us. We tend to have mostly "plain old Fighters" in 5e, because it's such a versatile class that works fine as written the way it is now. [/QUOTE]
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Level 11+: How do the Warriors compare?
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