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General Tabletop Discussion
*Dungeons & Dragons
Level 11+: How do the Warriors compare?
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<blockquote data-quote="Xeviat" data-source="post: 7167182" data-attributes="member: 57494"><p>"Multiattack" may be a stock maneuver or just one that's wide open to many classes that allows you to -1 weapon die to add +1 target, so at 11th level when you're at 3W you could 2W 2 targets or 1W 3 targets. Incidentally, it makes TWFing easier to balance because you just combine your dice, so two short swords are identical to one great sword.</p><p></p><p>If trip was -W to add trip (and I don't think it will be, as that's 4E at-will balance and 5E's initial balance point is weaker), it's comparable to the Fighter in be PHB. If the fighter wants to trip and then attack someone, they give up an attack to trip, then get an attack. My fighter gives up a weapon die (again, if that's where the balance point is) to attack which adds an on hit trip. The core fighter gets 1 attack at base damage, my fighter gets 1 attack with a higher to hit and damage with a trip rider. If the core fighter lands the trip, then their attack is with advantage, which is a bonus, so they're likely comparable. </p><p></p><p>If a Paladin devotes all of their spell slots to smite and paces them across six encounters, how does their damage compare to a fighter's. Will the paladin receiving a damage buff against a single target at 17th level be something they don't need? How does a non-great weapon mastery Barbarian compare to a Fighter at 11th and above? How does the Ranger do? These are things I don't know. I can white room them, but that won't tell me what experience does. Of course, I can just test my ideas in a game, and I will, but that takes years and I want to foresee what I'll need to address at the highest levels. </p><p></p><p></p><p>Sent from my iPhone using Tapatalk</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7167182, member: 57494"] "Multiattack" may be a stock maneuver or just one that's wide open to many classes that allows you to -1 weapon die to add +1 target, so at 11th level when you're at 3W you could 2W 2 targets or 1W 3 targets. Incidentally, it makes TWFing easier to balance because you just combine your dice, so two short swords are identical to one great sword. If trip was -W to add trip (and I don't think it will be, as that's 4E at-will balance and 5E's initial balance point is weaker), it's comparable to the Fighter in be PHB. If the fighter wants to trip and then attack someone, they give up an attack to trip, then get an attack. My fighter gives up a weapon die (again, if that's where the balance point is) to attack which adds an on hit trip. The core fighter gets 1 attack at base damage, my fighter gets 1 attack with a higher to hit and damage with a trip rider. If the core fighter lands the trip, then their attack is with advantage, which is a bonus, so they're likely comparable. If a Paladin devotes all of their spell slots to smite and paces them across six encounters, how does their damage compare to a fighter's. Will the paladin receiving a damage buff against a single target at 17th level be something they don't need? How does a non-great weapon mastery Barbarian compare to a Fighter at 11th and above? How does the Ranger do? These are things I don't know. I can white room them, but that won't tell me what experience does. Of course, I can just test my ideas in a game, and I will, but that takes years and I want to foresee what I'll need to address at the highest levels. Sent from my iPhone using Tapatalk [/QUOTE]
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Level 11+: How do the Warriors compare?
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