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General Tabletop Discussion
*Dungeons & Dragons
Level 11+: How do the Warriors compare?
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<blockquote data-quote="hastur_nz" data-source="post: 7168110" data-attributes="member: 40592"><p>All good, but it's just another paper-based look at one piece of the actual game as it might play out in real life. For example, Barbarian and Fighter are usually not that comparable, because your typical barbarian is more about taking the hits than avoiding them and dealing max damage; they are effectively designed to be playing different roles, and if you see a group of players where one is a Barbarian and one is a Fighter you actually see the vast differences and how each contributes in different ways (I had a group just like that recently). It's the same reason you can't compare a Monk or Rogue with a Fighter, on paper, because they are usually playing a different role in the party so yes there will be differences but that doesn't mean one is better.</p><p></p><p>That's why I come back to my basic premise, that yes 5e is definitely not perfect but in actual game play it runs really well for the Players as written all the way to 20th and beyond, and hence I totally recommend people actually give it a good go as written before they spend an age trying to fix stuff that isn't a big deal in 99% of cases. I mean, there is huge benefit in being able to say to players "use the PBH as written" vs "here's my huge document of house rules, that we might have to change as we go along". </p><p></p><p>And last thing I'm pretty sure of - as you head towards 20th level, there will be an increasing variance between different groups, as to exactly how things actually play out. That's always been the case in D&D, and 5e does an OK job but it's just a fact of life. Multi-classing may or may not contribute to that variance, I certainly don't remember any problems with multi-class PC's across a wide variety of levels, and I'm always DMing for at least one multiclass PC in combo with a few single classes, and I was recently playing my own multi-classed PC - as noted by others, multi-classing in 5e was very deliberately added as an optional extra for people who wanted to have fun with the additional complexity; it was never designed to work the same as 3.x or 4e (thank goodness), and it was never designed to allow optimal mixing and matching of any possible combination (why should you?).</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7168110, member: 40592"] All good, but it's just another paper-based look at one piece of the actual game as it might play out in real life. For example, Barbarian and Fighter are usually not that comparable, because your typical barbarian is more about taking the hits than avoiding them and dealing max damage; they are effectively designed to be playing different roles, and if you see a group of players where one is a Barbarian and one is a Fighter you actually see the vast differences and how each contributes in different ways (I had a group just like that recently). It's the same reason you can't compare a Monk or Rogue with a Fighter, on paper, because they are usually playing a different role in the party so yes there will be differences but that doesn't mean one is better. That's why I come back to my basic premise, that yes 5e is definitely not perfect but in actual game play it runs really well for the Players as written all the way to 20th and beyond, and hence I totally recommend people actually give it a good go as written before they spend an age trying to fix stuff that isn't a big deal in 99% of cases. I mean, there is huge benefit in being able to say to players "use the PBH as written" vs "here's my huge document of house rules, that we might have to change as we go along". And last thing I'm pretty sure of - as you head towards 20th level, there will be an increasing variance between different groups, as to exactly how things actually play out. That's always been the case in D&D, and 5e does an OK job but it's just a fact of life. Multi-classing may or may not contribute to that variance, I certainly don't remember any problems with multi-class PC's across a wide variety of levels, and I'm always DMing for at least one multiclass PC in combo with a few single classes, and I was recently playing my own multi-classed PC - as noted by others, multi-classing in 5e was very deliberately added as an optional extra for people who wanted to have fun with the additional complexity; it was never designed to work the same as 3.x or 4e (thank goodness), and it was never designed to allow optimal mixing and matching of any possible combination (why should you?). [/QUOTE]
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Level 11+: How do the Warriors compare?
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