Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Level 12, All books are fair game. Now, what should I be? [Updated, still need help!]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="brehobit" data-source="post: 3244105" data-attributes="member: 12032"><p>Yep,</p><p>Oddly, I've been working on this exact build (12th level Cleric/Crusader/RKV) I'm away from my books but...</p><p></p><p>Best bet appears to be:</p><p></p><p>Crusader4/Cleric2/RKV6 as follows (order matters, L is cLeric) LLCCCRRRRRCR, It gets you a 6th level stance (I recommend the one that lets you and a partner heal 4hps every time either of you hit). </p><p></p><p>Feats:</p><p>1: Weapon focus</p><p>3<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />racticed spell caster</p><p>6: The feat that lets you start with 3 manouvers at the start of the fight</p><p>9: The feat that lets you heal when you regain manouvers (darn handy with the RKV ability that lets you regain a manouver as a swift action with a turn usage).</p><p></p><p>As a human you might also want to take Sheild specialization and the feat that lets you add your shield bonus to your touch AC and certain other things (grapple, bull rush etc.)</p><p></p><p>I'd suggest the magic and mind domains. </p><p></p><p>You should have a 2nd, 3rd, 4th, 5th and 6th level manouvers. The rallying stike (3d6+11 healing to everyone if you hit), the "good" charge ability (+6d8 damage, 10/- DR if you hit on the charge vs. Evil).</p><p></p><p>For stances the one that adds damage to everyone who is flanking (+5 for this build), the one that adds for a charge (+11 for this build). The last stance might be the stone one that adds to grapple etc.</p><p></p><p>Spells should be buffs and out-of-combat heals mostly. 6th level caster with 10th level caster ability. Exactly how to play this depends on how your DM does spells with weapons. </p><p></p><p>Sorry I can't do any more of the build from here... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>Mark</p></blockquote><p></p>
[QUOTE="brehobit, post: 3244105, member: 12032"] Yep, Oddly, I've been working on this exact build (12th level Cleric/Crusader/RKV) I'm away from my books but... Best bet appears to be: Crusader4/Cleric2/RKV6 as follows (order matters, L is cLeric) LLCCCRRRRRCR, It gets you a 6th level stance (I recommend the one that lets you and a partner heal 4hps every time either of you hit). Feats: 1: Weapon focus 3:Practiced spell caster 6: The feat that lets you start with 3 manouvers at the start of the fight 9: The feat that lets you heal when you regain manouvers (darn handy with the RKV ability that lets you regain a manouver as a swift action with a turn usage). As a human you might also want to take Sheild specialization and the feat that lets you add your shield bonus to your touch AC and certain other things (grapple, bull rush etc.) I'd suggest the magic and mind domains. You should have a 2nd, 3rd, 4th, 5th and 6th level manouvers. The rallying stike (3d6+11 healing to everyone if you hit), the "good" charge ability (+6d8 damage, 10/- DR if you hit on the charge vs. Evil). For stances the one that adds damage to everyone who is flanking (+5 for this build), the one that adds for a charge (+11 for this build). The last stance might be the stone one that adds to grapple etc. Spells should be buffs and out-of-combat heals mostly. 6th level caster with 10th level caster ability. Exactly how to play this depends on how your DM does spells with weapons. Sorry I can't do any more of the build from here... :-) Mark [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Level 12, All books are fair game. Now, what should I be? [Updated, still need help!]
Top