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Level 12 Batman Artificer
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<blockquote data-quote="Greenfield" data-source="post: 5587912" data-attributes="member: 6669384"><p>My horrible abuse of <em>Shrink Item</em> seems applicable to this concept.</p><p></p><p>Use the spell on a number of odd but potentially useful items, such as ladders, battering rams, barrels of water, wine, oil, big bags of marbles, flour, caltrops, an iron bridge 5x15 (with hand rails, of course), a couple of logs, half a dozen campfires, several gourmet meals (still hot, naturally), feather pillows, a cauldron or three of boiling oil, etc. In short, a Home Depot worth of chaos, at your fingertips.</p><p></p><p>Store each shrunken item inside a narrow brass tube a bit larger than a soda straw. Even though the spells will run out, the items can't expand to normal size because there isn't room inside the tube. That makes the spell effectively permanent, until you remove the item. As soon as you do, it expands and is usable. Putting it back, of course, calls for a new casting of the spell.</p><p></p><p>You now have Batman's utility belt. The Bat-Everything, whenever you need it.</p><p></p><p>Note that this does call for a DM to agree with that interpretation of how the spell works, and not all DMs will. The argument for this interpretation is as follows: <em>Enlarge Person</em> says that you can't use the spell to crush someone. They expand only as far as they have room to grow, then stop. There is no description in <em>Shrink Item</em>, or any related spell, that says how much force it will exert when it ends, so the limit on <em>Enlarge Person</em> is as close as I've been able to find.</p><p></p><p>The other requirement for using this properly is a slightly insane mindset while playing. If you haven't got that, don't bother. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Greenfield, post: 5587912, member: 6669384"] My horrible abuse of [I]Shrink Item[/I] seems applicable to this concept. Use the spell on a number of odd but potentially useful items, such as ladders, battering rams, barrels of water, wine, oil, big bags of marbles, flour, caltrops, an iron bridge 5x15 (with hand rails, of course), a couple of logs, half a dozen campfires, several gourmet meals (still hot, naturally), feather pillows, a cauldron or three of boiling oil, etc. In short, a Home Depot worth of chaos, at your fingertips. Store each shrunken item inside a narrow brass tube a bit larger than a soda straw. Even though the spells will run out, the items can't expand to normal size because there isn't room inside the tube. That makes the spell effectively permanent, until you remove the item. As soon as you do, it expands and is usable. Putting it back, of course, calls for a new casting of the spell. You now have Batman's utility belt. The Bat-Everything, whenever you need it. Note that this does call for a DM to agree with that interpretation of how the spell works, and not all DMs will. The argument for this interpretation is as follows: [I]Enlarge Person[/I] says that you can't use the spell to crush someone. They expand only as far as they have room to grow, then stop. There is no description in [I]Shrink Item[/I], or any related spell, that says how much force it will exert when it ends, so the limit on [I]Enlarge Person[/I] is as close as I've been able to find. The other requirement for using this properly is a slightly insane mindset while playing. If you haven't got that, don't bother. :) [/QUOTE]
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Level 12 Batman Artificer
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