Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Level 2 Human: Seeing in dark
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="redrick" data-source="post: 6618845" data-attributes="member: 6777696"><p>Without magic items, you can't. This is one of the challenges of playing a human rogue. (I occasionally play one as well.) There is a magic item in the DMG called "Goggles of Night," but you should keep in mind that magic items are entirely up to DM discretion and that, unlike in some of the earlier editions, characters aren't really expected to be able to simply acquire specific magic items. As a DM, I probably would not grant a magic item like that to a 2nd level character, though, a little later, I might allow a character to perform a quest in search of one.</p><p></p><p>One very common tactic is to have somebody cast the "light" cantrip on a small object which you can be quickly and easily concealed. I like to cast it on a dagger and then wrap a cloth around the dagger. That way, by loosening or tightening the cloth, I can have rough control over the amount of illumination I am giving off. A small radius of light isn't going to be visible to anybody who isn't already looking at you. (And, since a creature with darkvision can probably see you anyway, this is only going to be a problem if another human or halfling is hiding in the dark, or if you are hiding from a dark-seer who is more than 60 feet away.) You don't have to worry about the dagger going out if you drop it to free a hand up, or sheathe it.</p><p></p><p>If the light cantrip is unavailable, you can also use a hooded lantern. I believe it's standard with the burglar's kit. This works much the same way as what I described above — by closing the hood, the lantern merely gives off a 5' radius of dim light. Perfect for being a sneaky bastard in the dark. A lantern can also be set down more easily than a torch, again allowing for use of both hands when you need them.</p><p></p><p>Another thing to remember is that darkvision only allows characters to see in total darkness as if it were dim light. By the rules, characters in dim light have disadvantage on perception checks relying on sight. This means that your passive perception for spotting traps and tripwires will be at -5. A lot of the traps in my dungeons are spotted (or at least severely hinted at) with a DC of 13, meaning that your average perceptive person can easily pick them out in bright light, but if trying to get by on darkvision alone, the wood elf with a passive perception of 14 will not notice most traps.</p></blockquote><p></p>
[QUOTE="redrick, post: 6618845, member: 6777696"] Without magic items, you can't. This is one of the challenges of playing a human rogue. (I occasionally play one as well.) There is a magic item in the DMG called "Goggles of Night," but you should keep in mind that magic items are entirely up to DM discretion and that, unlike in some of the earlier editions, characters aren't really expected to be able to simply acquire specific magic items. As a DM, I probably would not grant a magic item like that to a 2nd level character, though, a little later, I might allow a character to perform a quest in search of one. One very common tactic is to have somebody cast the "light" cantrip on a small object which you can be quickly and easily concealed. I like to cast it on a dagger and then wrap a cloth around the dagger. That way, by loosening or tightening the cloth, I can have rough control over the amount of illumination I am giving off. A small radius of light isn't going to be visible to anybody who isn't already looking at you. (And, since a creature with darkvision can probably see you anyway, this is only going to be a problem if another human or halfling is hiding in the dark, or if you are hiding from a dark-seer who is more than 60 feet away.) You don't have to worry about the dagger going out if you drop it to free a hand up, or sheathe it. If the light cantrip is unavailable, you can also use a hooded lantern. I believe it's standard with the burglar's kit. This works much the same way as what I described above — by closing the hood, the lantern merely gives off a 5' radius of dim light. Perfect for being a sneaky bastard in the dark. A lantern can also be set down more easily than a torch, again allowing for use of both hands when you need them. Another thing to remember is that darkvision only allows characters to see in total darkness as if it were dim light. By the rules, characters in dim light have disadvantage on perception checks relying on sight. This means that your passive perception for spotting traps and tripwires will be at -5. A lot of the traps in my dungeons are spotted (or at least severely hinted at) with a DC of 13, meaning that your average perceptive person can easily pick them out in bright light, but if trying to get by on darkvision alone, the wood elf with a passive perception of 14 will not notice most traps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Level 2 Human: Seeing in dark
Top