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<blockquote data-quote="FarBeyondC" data-source="post: 8011419" data-attributes="member: 6803170"><p>If the wizard has time for multiple castings of simulacrum (a spell that takes 12 hours unless you're using wish to cast it), then said wizard has time to:</p><ol> <li data-xf-list-type="ol">Cast Simulacrum on self to create Sim #1 (12 hours) (This Simulacrum is only missing the 7th level slot you used to create it)</li> <li data-xf-list-type="ol">Long Rest to regain 7th level spell slot (8 ~ 12 hours, depending on how soon after the previous long rest you cast Simulacrum)</li> <li data-xf-list-type="ol">Have Sim #1 cast Simulacrum on you to create Sim #2 (12 hours) (Sim #1 now has no 7th level spells slots; Sim #2 has all of its spell slots, as it is a copy of the wizard after said wizard regained their spell slots via long rest)</li> <li data-xf-list-type="ol">Have Sim #2 cast Simulacrum on you to create Sim #3 (12 hours) (Sim #2 now has one missing 7th level spell slot; Sim #3 has all of its spell slots, as it is a copy of the wizard after said wizard regained their spell slots via long rest)</li> <li data-xf-list-type="ol">Repeat step 4, with the newest created Sim casting Simulacrum on the wizard this time, as many times as you want or can get away (some arbitrarily large number). When finished, this results in a Wizard with full spell slots, Sim #1 with 2 missing 7th level spell slots, Sim #2 through next to last with 1 missing 7th level spell slot, and the last Sim with all spell slots.</li> </ol><p></p><p>Personally, I prefer the quick method of clone army creation:</p><ol> <li data-xf-list-type="ol">Like above, Cast Simulacrum on self to create Sim #1 (12 hours) (This Simulacrum is only missing the 7th level slot you used to create it)</li> <li data-xf-list-type="ol">Long Rest to regain 7th level spell slot (8 ~ 12 hours, depending on how soon after the previous long rest you cast Simulacrum)</li> <li data-xf-list-type="ol">Have Sim #1 cast Wish ->Simulacrum on you to create Sim #2 (6 seconds) (Sim #1 now is missing 1 7th and 1 9th level spell slot; Sim #2 has all spell slots)</li> <li data-xf-list-type="ol">Repeat step 3, with the newest created Sim casting Wish->Simulacrum on the wizard this time, as many times as you want or can get away (some arbitrarily large number). When finished, this results in a Wizard with full spell slots (or 1 7th level spell slot missing that can be regained after a long rest), Sim #1 missing 1 7th and 1 9th level spell slot, Sim #2 through next to last with 1 missing 9th level spell slot, and the last Sim with all spell slots.</li> </ol><p></p><p>Sure, all but the last sim in the latter method are technically weaker than the one's in the former method (lacking their 9th level spell slot instead of 1 of their 7th level spell slots), but considering you can get 3600~7200 clones via the second method in the same time it takes the 1st method to make one (after the initial day it takes both methods to start their respective production lines)...</p><p></p><p>That being said, these days, I'm leaning towards having "the state of having cast simulacrum" be a statistic for the purposes of the spell's duplication, which would make it impossible for a self simulacrum to cast simulacrum by the spell's own rules. While this wouldn't stop the infinite clone army through other (more convoluted) means, said means would require cooperation from other individuals, which would shut down most would-be users of this type of shenanigans.</p><p></p><p></p><p></p><p>I don't think you're allowed to have more spell points at a time than what your level gives you, but if I'm wrong, then that works.</p><p></p><p>Regardless, you can't use twinned spell to target the same creature twice, so twinning Simulacrum would only work if you had someone else to twin with you (not legal before the fight and good luck trying it during the fight against an opponent actively trying to kill you / not be killed by you).</p></blockquote><p></p>
[QUOTE="FarBeyondC, post: 8011419, member: 6803170"] If the wizard has time for multiple castings of simulacrum (a spell that takes 12 hours unless you're using wish to cast it), then said wizard has time to: [list=1] [*]Cast Simulacrum on self to create Sim #1 (12 hours) (This Simulacrum is only missing the 7th level slot you used to create it) [*]Long Rest to regain 7th level spell slot (8 ~ 12 hours, depending on how soon after the previous long rest you cast Simulacrum) [*]Have Sim #1 cast Simulacrum on you to create Sim #2 (12 hours) (Sim #1 now has no 7th level spells slots; Sim #2 has all of its spell slots, as it is a copy of the wizard after said wizard regained their spell slots via long rest) [*]Have Sim #2 cast Simulacrum on you to create Sim #3 (12 hours) (Sim #2 now has one missing 7th level spell slot; Sim #3 has all of its spell slots, as it is a copy of the wizard after said wizard regained their spell slots via long rest) [*]Repeat step 4, with the newest created Sim casting Simulacrum on the wizard this time, as many times as you want or can get away (some arbitrarily large number). When finished, this results in a Wizard with full spell slots, Sim #1 with 2 missing 7th level spell slots, Sim #2 through next to last with 1 missing 7th level spell slot, and the last Sim with all spell slots. [/list] Personally, I prefer the quick method of clone army creation: [list=1] [*]Like above, Cast Simulacrum on self to create Sim #1 (12 hours) (This Simulacrum is only missing the 7th level slot you used to create it) [*]Long Rest to regain 7th level spell slot (8 ~ 12 hours, depending on how soon after the previous long rest you cast Simulacrum) [*]Have Sim #1 cast Wish ->Simulacrum on you to create Sim #2 (6 seconds) (Sim #1 now is missing 1 7th and 1 9th level spell slot; Sim #2 has all spell slots) [*]Repeat step 3, with the newest created Sim casting Wish->Simulacrum on the wizard this time, as many times as you want or can get away (some arbitrarily large number). When finished, this results in a Wizard with full spell slots (or 1 7th level spell slot missing that can be regained after a long rest), Sim #1 missing 1 7th and 1 9th level spell slot, Sim #2 through next to last with 1 missing 9th level spell slot, and the last Sim with all spell slots. [/list] Sure, all but the last sim in the latter method are technically weaker than the one's in the former method (lacking their 9th level spell slot instead of 1 of their 7th level spell slots), but considering you can get 3600~7200 clones via the second method in the same time it takes the 1st method to make one (after the initial day it takes both methods to start their respective production lines)... That being said, these days, I'm leaning towards having "the state of having cast simulacrum" be a statistic for the purposes of the spell's duplication, which would make it impossible for a self simulacrum to cast simulacrum by the spell's own rules. While this wouldn't stop the infinite clone army through other (more convoluted) means, said means would require cooperation from other individuals, which would shut down most would-be users of this type of shenanigans. I don't think you're allowed to have more spell points at a time than what your level gives you, but if I'm wrong, then that works. Regardless, you can't use twinned spell to target the same creature twice, so twinning Simulacrum would only work if you had someone else to twin with you (not legal before the fight and good luck trying it during the fight against an opponent actively trying to kill you / not be killed by you). [/QUOTE]
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