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<blockquote data-quote="DND_Reborn" data-source="post: 8021651" data-attributes="member: 6987520"><p><em>No</em> preparation favors martial PCs. It means a wizard won't even have Mage Armor or Contingency cast, for example, which pretty much <em>any</em> wizard <em>would</em> have daily. For no prep, it would also mean warriors have no armor on, either. In which case, Barbarians and Monks would definitely get an edge. That is why I like the idea that casters can have <em>one</em> prepared spells whose duration must be at least an hour (or maybe 8 hours or something).</p><p></p><p>As for the idea of a boxing match with bouts, short rests, and such. Personally it is unnecessarily complicated IMO. Doing three matches lets the loser learn the strategy that the winner used and try to think of an effective counter and gives a chance for lucky or unlucky rolls to smooth out a bit.</p><p></p><p>The point is, you aren't facing multiple opponents, just one. So there should be no need to do something equally impressive after your foe is dead... he's dead after all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> That was the point of the original question in the other thread.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8021651, member: 6987520"] [I]No[/I] preparation favors martial PCs. It means a wizard won't even have Mage Armor or Contingency cast, for example, which pretty much [I]any[/I] wizard [I]would[/I] have daily. For no prep, it would also mean warriors have no armor on, either. In which case, Barbarians and Monks would definitely get an edge. That is why I like the idea that casters can have [I]one[/I] prepared spells whose duration must be at least an hour (or maybe 8 hours or something). As for the idea of a boxing match with bouts, short rests, and such. Personally it is unnecessarily complicated IMO. Doing three matches lets the loser learn the strategy that the winner used and try to think of an effective counter and gives a chance for lucky or unlucky rolls to smooth out a bit. The point is, you aren't facing multiple opponents, just one. So there should be no need to do something equally impressive after your foe is dead... he's dead after all. :) That was the point of the original question in the other thread. [/QUOTE]
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