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Level 20 commoners?
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<blockquote data-quote="painandgreed" data-source="post: 1954089" data-attributes="member: 24969"><p>Ya, so?</p><p></p><p>If they're so unhappy with dungeons to be willing to sit around and make arrows, maybe that should tell you something. I don't mean anything about your ability as a DM but the game is about having fun. If they'd rather have their characters craft stuff rather than hack up monsters, what's the problem? I can only think back to a Traveller game I started and was teaching the players the rules. We did some trading to help explain spaceships, FTL travel and the social make up of the Imperium. Thinking they were getting a little bored just rolling dice on trade tables buying and selling commodities while paying upkeep on their ship, I was all ready to get one with an adventure. When I sugested it they literally said "Screw that! We're making money." If that's what they wanted to do, why railroad them into something else.</p><p></p><p></p><p></p><p>It's ad hoc since D&D doesn't have a decent experience point system for anything other than hack and slash games (IMHO). I did signify this with "I explain this..." and "I give out..." which would indicate that it is not exactly word for word rules for such. If you want a line of rules you could always go with DMG, p.40: "Sometimes you may want to estimate expereince point awards for actions that normally don't result in an XP award under the standard system." There is a much larger explaination of this and why in the "Fantasy World Economics" thread which is pretty far back by now I'm afraid. It is primarily used for NPCs but I run both NPCs and PCs by the same set of rules so if they wanted to sit around and craft, they could. I see no reason why rolling dice to kill and orc is any more impressive than rolling dice to create a masterwork item.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1954089, member: 24969"] Ya, so? If they're so unhappy with dungeons to be willing to sit around and make arrows, maybe that should tell you something. I don't mean anything about your ability as a DM but the game is about having fun. If they'd rather have their characters craft stuff rather than hack up monsters, what's the problem? I can only think back to a Traveller game I started and was teaching the players the rules. We did some trading to help explain spaceships, FTL travel and the social make up of the Imperium. Thinking they were getting a little bored just rolling dice on trade tables buying and selling commodities while paying upkeep on their ship, I was all ready to get one with an adventure. When I sugested it they literally said "Screw that! We're making money." If that's what they wanted to do, why railroad them into something else. It's ad hoc since D&D doesn't have a decent experience point system for anything other than hack and slash games (IMHO). I did signify this with "I explain this..." and "I give out..." which would indicate that it is not exactly word for word rules for such. If you want a line of rules you could always go with DMG, p.40: "Sometimes you may want to estimate expereince point awards for actions that normally don't result in an XP award under the standard system." There is a much larger explaination of this and why in the "Fantasy World Economics" thread which is pretty far back by now I'm afraid. It is primarily used for NPCs but I run both NPCs and PCs by the same set of rules so if they wanted to sit around and craft, they could. I see no reason why rolling dice to kill and orc is any more impressive than rolling dice to create a masterwork item. [/QUOTE]
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