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Level 20 commoners?
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<blockquote data-quote="Silveras" data-source="post: 1954110" data-attributes="member: 6271"><p>Actually, painandgreed is simply failing to connect some of the dots in how he is making his point. </p><p></p><p>The "challenge" is surviving (and maybe even advancing a little) in a quasi-medieval society. The means of overcoming this challenge is by employing skills to earn a living. </p><p></p><p>Instead of slaying monsters, the Blacksmith manages to make enough money to feed his children. <DING !>1 CR 5 challenge overcome. </p><p></p><p>This just happens to be exactly what Sean K. Reynolds was saying in the afore-mentioned article on his web site; that Commoners, Experts, etc., advance by facing approximately 1 CR1 challenge per month in the course of their lives. Making rent payments on the shop, saving some of the crop from locusts, etc., is the type of challenge they face. </p><p></p><p></p><p>Now... as to how appropriate Level 20 Commoners are... </p><p>it depends a lot on how you perceive the scale of power in your world. In a world where 10th level PC-class characters have become the movers and shakers, most Commoners will (and probably should) be level 5 or lower. And so also will most Experts, Aristocrats, etc. As a corollary, note that this is where 1st & 2nd Edition "drew the line"; from here, NPCs able to cast higher-level spells become harder to find (leading to fewer Raise Dead/ Resurrection/ True Resurrection casters being around). </p><p></p><p>In a world where PC-class characters of levels 15-20 are the movers and shakers, instead (and thus more common), NPC-class characters of levels 6-12 are more appropriate. (This is approximately the standard for 3E DnD.) </p><p></p><p>In a world where heroes do not become more than "just another adventurer, a wanna-be hero" until they reach Epic rules use (21+), NPC-classed characters up to level 20 make sense.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1954110, member: 6271"] Actually, painandgreed is simply failing to connect some of the dots in how he is making his point. The "challenge" is surviving (and maybe even advancing a little) in a quasi-medieval society. The means of overcoming this challenge is by employing skills to earn a living. Instead of slaying monsters, the Blacksmith manages to make enough money to feed his children. <DING !>1 CR 5 challenge overcome. This just happens to be exactly what Sean K. Reynolds was saying in the afore-mentioned article on his web site; that Commoners, Experts, etc., advance by facing approximately 1 CR1 challenge per month in the course of their lives. Making rent payments on the shop, saving some of the crop from locusts, etc., is the type of challenge they face. Now... as to how appropriate Level 20 Commoners are... it depends a lot on how you perceive the scale of power in your world. In a world where 10th level PC-class characters have become the movers and shakers, most Commoners will (and probably should) be level 5 or lower. And so also will most Experts, Aristocrats, etc. As a corollary, note that this is where 1st & 2nd Edition "drew the line"; from here, NPCs able to cast higher-level spells become harder to find (leading to fewer Raise Dead/ Resurrection/ True Resurrection casters being around). In a world where PC-class characters of levels 15-20 are the movers and shakers, instead (and thus more common), NPC-class characters of levels 6-12 are more appropriate. (This is approximately the standard for 3E DnD.) In a world where heroes do not become more than "just another adventurer, a wanna-be hero" until they reach Epic rules use (21+), NPC-classed characters up to level 20 make sense. [/QUOTE]
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