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Level 20 commoners?
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<blockquote data-quote="Arkhandus" data-source="post: 1954205" data-attributes="member: 13966"><p>Aye, as Darkness points out, by the RAW, a high-level member of an NPC class will have a CR of only their level -1, or their level -2 per 10 levels beyond 11th for epic members of an NPC class (per the Epic Level Handbook), which would result in obscene amounts of treasure and experience points for PCs of even a fraction of that level, if they were to defeat the epic commoner/expert/aristocrat/warrior/adept. And really, even a commoner 30 is no match for a bard 15. So the CR for folks with only NPC classes should really be more like simply 1/2 their total level in NPC classes (probably 3/4 their level in warrior and adept). NPCs don't get as much wealth per level as a PC (only about 1/3 what PC gets, at upper levels), don't get any special class features (except the adept's meager spells), tend to have low ability scores and low hit points (at least for non-elite NPCs and all NPC classes), and have to rely on magic items (which they have comparatively few of) to negate whatever tricks a PC could pull. A PC bard has various spells to pump themselves up and disable or disorient their foes, or at least turn their foes against eachother, and has similar (maybe slightly better) attack bonuses/ability scores (after considering magic items and spells), and is only slightly to moderately disadvantaged in Hit Points compared to a much-higher-level commoner. Using Spring Attack or ranged combat feats, the bard could easily whittle away the commoner, using healing spells and superior speed (through Expeditious Retreat if nothing else) to survive long enough against the high-level-commoner's moderately superior magic weaponry/strength score/whatever. A PC fighter, barbarian, wizard, druid, or something could fairly easily defeat an NPC commoner of twice their level (assuming the NPC commoner has appropriate wealth as such, and not the wealth of a PC; wealth = more/better magic items in D&D, and they make up the majority of a character's power at high levels).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 1954205, member: 13966"] Aye, as Darkness points out, by the RAW, a high-level member of an NPC class will have a CR of only their level -1, or their level -2 per 10 levels beyond 11th for epic members of an NPC class (per the Epic Level Handbook), which would result in obscene amounts of treasure and experience points for PCs of even a fraction of that level, if they were to defeat the epic commoner/expert/aristocrat/warrior/adept. And really, even a commoner 30 is no match for a bard 15. So the CR for folks with only NPC classes should really be more like simply 1/2 their total level in NPC classes (probably 3/4 their level in warrior and adept). NPCs don't get as much wealth per level as a PC (only about 1/3 what PC gets, at upper levels), don't get any special class features (except the adept's meager spells), tend to have low ability scores and low hit points (at least for non-elite NPCs and all NPC classes), and have to rely on magic items (which they have comparatively few of) to negate whatever tricks a PC could pull. A PC bard has various spells to pump themselves up and disable or disorient their foes, or at least turn their foes against eachother, and has similar (maybe slightly better) attack bonuses/ability scores (after considering magic items and spells), and is only slightly to moderately disadvantaged in Hit Points compared to a much-higher-level commoner. Using Spring Attack or ranged combat feats, the bard could easily whittle away the commoner, using healing spells and superior speed (through Expeditious Retreat if nothing else) to survive long enough against the high-level-commoner's moderately superior magic weaponry/strength score/whatever. A PC fighter, barbarian, wizard, druid, or something could fairly easily defeat an NPC commoner of twice their level (assuming the NPC commoner has appropriate wealth as such, and not the wealth of a PC; wealth = more/better magic items in D&D, and they make up the majority of a character's power at high levels). [/QUOTE]
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