Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Level 20 commoners?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fingol" data-source="post: 1955452" data-attributes="member: 22679"><p>Granted there are those sorts of challenges. But there must be some that are life threatening. If we are going to subject NPCs to random challenges like PCs lets have a look at table 3-2 of the DMG on page 49.</p><p></p><p>From the table 5% of the challenges are EL 5+.</p><p></p><p>Lets assume that the commoners have a good support system; at least good enough for 4 strong ones to band together in times of emergencies, so they look a bit like a group and the xp/ CR rules "work". 5% of the time they are going to be faced with an overpowering encounter difficulty.</p><p></p><p>At 1st or 2nd level this means there is a 5% chance of having to fight/ face something equivalent to a Tendriculos or a Ogre Barbarian, or Vampire (I don't mind if you think of this as a particularly bad drought or sand storm or locust plague....). These I think are fatal encounters. </p><p></p><p>If we assume that they survive all the other 95% of challenges life chucks at them including the 15% of EL1-4 higher then it can also be expressed as 5% of them dying at every encounter. (This is a really conservative estimate as I think that NPC classes are not very robust and any encounter with a higher EL rating is likely to kill them.) </p><p></p><p>As there are 13.3 encounters on average per level increment it would mean that about 50% of them survive to go up a level (0.95 survival rate to the power of 13.3 is about 50%)</p><p></p><p>That means for every commoner that goes up a level another has died.</p><p>For every second level commoner you have 1 dead one.</p><p>For every third level commoner you have 3 dead ones (one out of four lives)</p><p>etc...</p><p>For every 20th level commoner or other NPC class that you got out there about 500,000 have died.</p><p></p><p>As most game worlds have some sort of pyramid with one level 20th person supported by multiple 19th and them in turn supported by more 18th etc... and assuming that this factor is 2 then the pyramid of NPCs alive at each level has 1 x 20th, 2 x 19th, 4 x 18 etc...</p><p></p><p>This means that to populate that level pyramid accordingly (each level having two more than the previous) with living NPCs some have to die, about 10,000,000 of them. (Roughly 20 levels x 500,000)</p><p></p><p>As there are about 1,000,000 NPCs in this living level pyramid, it means that every person has to have 10 kids, or each couple 20. This seems a bit much. (Remember that this is a very conservative view)</p><p></p><p>So the next time you are starting a new character give a thought to the plight of the commoner. If you play one it means that some poor wife out there does not have to have 20 kids.</p><p></p><p>Of course you could just have commoners fated to become 20th level.</p></blockquote><p></p>
[QUOTE="Fingol, post: 1955452, member: 22679"] Granted there are those sorts of challenges. But there must be some that are life threatening. If we are going to subject NPCs to random challenges like PCs lets have a look at table 3-2 of the DMG on page 49. From the table 5% of the challenges are EL 5+. Lets assume that the commoners have a good support system; at least good enough for 4 strong ones to band together in times of emergencies, so they look a bit like a group and the xp/ CR rules "work". 5% of the time they are going to be faced with an overpowering encounter difficulty. At 1st or 2nd level this means there is a 5% chance of having to fight/ face something equivalent to a Tendriculos or a Ogre Barbarian, or Vampire (I don't mind if you think of this as a particularly bad drought or sand storm or locust plague....). These I think are fatal encounters. If we assume that they survive all the other 95% of challenges life chucks at them including the 15% of EL1-4 higher then it can also be expressed as 5% of them dying at every encounter. (This is a really conservative estimate as I think that NPC classes are not very robust and any encounter with a higher EL rating is likely to kill them.) As there are 13.3 encounters on average per level increment it would mean that about 50% of them survive to go up a level (0.95 survival rate to the power of 13.3 is about 50%) That means for every commoner that goes up a level another has died. For every second level commoner you have 1 dead one. For every third level commoner you have 3 dead ones (one out of four lives) etc... For every 20th level commoner or other NPC class that you got out there about 500,000 have died. As most game worlds have some sort of pyramid with one level 20th person supported by multiple 19th and them in turn supported by more 18th etc... and assuming that this factor is 2 then the pyramid of NPCs alive at each level has 1 x 20th, 2 x 19th, 4 x 18 etc... This means that to populate that level pyramid accordingly (each level having two more than the previous) with living NPCs some have to die, about 10,000,000 of them. (Roughly 20 levels x 500,000) As there are about 1,000,000 NPCs in this living level pyramid, it means that every person has to have 10 kids, or each couple 20. This seems a bit much. (Remember that this is a very conservative view) So the next time you are starting a new character give a thought to the plight of the commoner. If you play one it means that some poor wife out there does not have to have 20 kids. Of course you could just have commoners fated to become 20th level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Level 20 commoners?
Top