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Level 20 commoners?
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<blockquote data-quote="Ankh-Morpork Guard" data-source="post: 1955756" data-attributes="member: 10079"><p>How is it not a challenge? Why must one put their life in danger? The DMG specifically mentions giving XP for other things outside of just combat. Completely a quest falls into that, and while chasing off a fox may not be a quest in the same way that adventurers killing Orcs is, but his life is still very dependent on it. Fox kills hens --> Farmer loses money and/or food and could die. Danger is not a requirement for overcoming a challenge. If it was, RP encounters wouldn't give a thing.</p><p></p><p></p><p></p><p>They wouldn't get any XP for escaping a hazardous situation? Yes, D&D at its roots is kill/get look/repeat, but there's still more to it than just that. The PCs have survived a shipwreck and gotten off an island and they get no XP? Do you give XP for PCs talking their way out of fights? Or running away? Because the DMG just says you have to overcome the challenge, not kill everything.</p></blockquote><p></p>
[QUOTE="Ankh-Morpork Guard, post: 1955756, member: 10079"] How is it not a challenge? Why must one put their life in danger? The DMG specifically mentions giving XP for other things outside of just combat. Completely a quest falls into that, and while chasing off a fox may not be a quest in the same way that adventurers killing Orcs is, but his life is still very dependent on it. Fox kills hens --> Farmer loses money and/or food and could die. Danger is not a requirement for overcoming a challenge. If it was, RP encounters wouldn't give a thing. They wouldn't get any XP for escaping a hazardous situation? Yes, D&D at its roots is kill/get look/repeat, but there's still more to it than just that. The PCs have survived a shipwreck and gotten off an island and they get no XP? Do you give XP for PCs talking their way out of fights? Or running away? Because the DMG just says you have to overcome the challenge, not kill everything. [/QUOTE]
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