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Level 20 Dragon Fight design advice
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<blockquote data-quote="nevin" data-source="post: 9054358" data-attributes="member: 7024481"><p>first of all the only way to prevent the characters from Ganging up on the Dragon is to make them fight it outside. Secondly there is no fair at 20th level any success or failure can change the flow of the game at a moment. At 20th level if the Dragon is smart it would come in at dusk, on a foggy morning etc and make a dive attack on the party eating breakfast and try to catch them by surprise and kill the mage and or cleric with breath weapon. Then fly away and adjust tactics from there. If party comes into their lair if the dragon has fire the lair should be in a tar seep, have the floor covered with sawdust, flour or other flammables that can easily be thrown into the air with wing buffet and when they are thrown in the air you get breath weapon that explodes dust in the air causes 20d fire ball along with breath. If dragon is really smart cave in the entrance first then burn up the oxygen. Or better green dragon in low oxygen cave filling cave up with poison gas. At 20th level if they dragon knows they are coming, or they are stupid enough to crawl into the cave it should be a miracle if the entire party survives. Dragons are long lived smart charging in and fighting should be the last thing it would do and I'd expect the cave to have some back door that requires part to be able to fly to follow or swim in a really fast powerful underground river, hot toxic lava tube etc.</p></blockquote><p></p>
[QUOTE="nevin, post: 9054358, member: 7024481"] first of all the only way to prevent the characters from Ganging up on the Dragon is to make them fight it outside. Secondly there is no fair at 20th level any success or failure can change the flow of the game at a moment. At 20th level if the Dragon is smart it would come in at dusk, on a foggy morning etc and make a dive attack on the party eating breakfast and try to catch them by surprise and kill the mage and or cleric with breath weapon. Then fly away and adjust tactics from there. If party comes into their lair if the dragon has fire the lair should be in a tar seep, have the floor covered with sawdust, flour or other flammables that can easily be thrown into the air with wing buffet and when they are thrown in the air you get breath weapon that explodes dust in the air causes 20d fire ball along with breath. If dragon is really smart cave in the entrance first then burn up the oxygen. Or better green dragon in low oxygen cave filling cave up with poison gas. At 20th level if they dragon knows they are coming, or they are stupid enough to crawl into the cave it should be a miracle if the entire party survives. Dragons are long lived smart charging in and fighting should be the last thing it would do and I'd expect the cave to have some back door that requires part to be able to fly to follow or swim in a really fast powerful underground river, hot toxic lava tube etc. [/QUOTE]
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Level 20 Dragon Fight design advice
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