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Level 20 How?
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<blockquote data-quote="Zardnaar" data-source="post: 6956235" data-attributes="member: 6716779"><p>Worms huh. How about this. Something I have been working on.</p><p></p><p style="text-align: center"><strong>Sandworm</strong></p><p><em>Colossal Monstrosity Unaligned</em></p><p><strong>Armor Class</strong> 26</p><p><strong>Hit Points</strong> 820 (40d20+ 400</p><p><strong>Speed</strong> 40 ft Burrow (Sand) 40’</p><p> </p><p> <strong>Str</strong> 30 (+10), <strong>Dex</strong> 20 (+0), <strong>Con</strong> 30 (+4), <strong>Int</strong> 3 (-4), <strong>Wis</strong> 10 (+0), <strong>Cha</strong> 11 (+0)</p><p><strong>Saving Throws</strong> <strong>Dex</strong> +10 <strong>Str</strong> +16, <strong>Con</strong> +16 <strong>Int</strong> +2 <strong>Wis</strong> +6 <strong>Cha</strong> +6</p><p><strong>Skills Athletics</strong>+22 (expertise)</p><p><strong>Damage Immunities</strong> fire, lightning, bludgeoning, piercing, and slashing weapons that are not magical</p><p><strong>Damage Resistances</strong> All except poison and psychic damage.</p><p><strong>Condition Immunities</strong> charmed, frightened, paralyzed, petrified.</p><p><strong>Senses</strong> Blindsight 120’, passive perception 16</p><p><strong>Languages</strong> –</p><p><strong>Challenge</strong> 30 (155 000) </p><p><strong>Legendary Resistance</strong> (3/day).If the Sandworm fails a save it can chose to succeed instead. </p><p></p><p><strong>Spell Immunity: </strong>Sandworms are immune to level 1-9 spells</p><p></p><p><strong>Magic Weapons:</strong> The Sandworm weapon attacks are magical</p><p></p><p><strong>Emergence</strong> When a Sandworm first emerges from the sand lightning bolts strike all beings within 50’. Each bolt deals 6d10 lightning damage to each target. A DC 20 dexterity save reduces the damage by half</p><p></p><p><strong>Actions</strong>. </p><p><strong>Attack</strong>. The Sandworm makes a bite attacks and a thrashing attack. </p><p></p><p><strong>Bite</strong>: Melee : +19 to hit, reach 15’, all targets within 20’ area. Hit 62 (8d12+10) piercing damage. If the target is a creature it is grappled (escape DC 20). Until this grapple end the targets are restrained and the Sandworm cannot bite more targets.</p><p></p><p><strong>Thrashing</strong> . The Sandworm thrashes its body around crushing everything within 50’. All creatures in that area 20d6 (70) bludgeoning damage. A DC 26 Dexterity save reduces the damage by half. </p><p></p><p><strong>Swallow</strong> The Sandworm makes a bite attack against a gargantuan or smaller creature it is grappling. If the attack hits the targets take the bites damage, the targets are swallowed and the grapple ends. While swallowed, the creature is blinded and restrained and takes 10d6 acid and 10d6 fire damage at the start of the sandworms turn. </p><p></p><p> If the Sandworm takes 60 or more damage from a creature inside it, the sandworm must succeed on a DC 20 constitution save or regurgitate all swallowed creatures, which fall prone in a space within 10’ of the Sandworm. If the Sandworm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30’ of movement, exiting while prone.</p><p></p><p><strong>Legendary Actions</strong></p><p>The Sandworm can take 3 legendary actions choosing from the options below. Only one legendary action can be used at a time and only at the end of another creatures turn. The Sandworm regains spent legendary actions at the start of its turn.</p><p></p><p><strong>Attack</strong>. The Sandworm makes a bite attack.</p><p></p><p><strong>Move</strong>. The Sandworm moves up to half its speed. </p><p></p><p><strong>Chomp</strong> (Costs 2 actions)The Sandworm makes one bite attack or swallows.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 6956235, member: 6716779"] Worms huh. How about this. Something I have been working on. [CENTER][B]Sandworm[/B][/CENTER] [I]Colossal Monstrosity Unaligned[/I] [B]Armor Class[/B] 26 [B]Hit Points[/B] 820 (40d20+ 400 [B]Speed[/B] 40 ft Burrow (Sand) 40’ [B]Str[/B] 30 (+10), [B]Dex[/B] 20 (+0), [B]Con[/B] 30 (+4), [B]Int[/B] 3 (-4), [B]Wis[/B] 10 (+0), [B]Cha[/B] 11 (+0) [B]Saving Throws[/B] [B]Dex[/B] +10 [B]Str[/B] +16, [B]Con[/B] +16 [B]Int[/B] +2 [B]Wis[/B] +6 [B]Cha[/B] +6 [B]Skills Athletics[/B]+22 (expertise) [B]Damage Immunities[/B] fire, lightning, bludgeoning, piercing, and slashing weapons that are not magical [B]Damage Resistances[/B] All except poison and psychic damage. [B]Condition Immunities[/B] charmed, frightened, paralyzed, petrified. [B]Senses[/B] Blindsight 120’, passive perception 16 [B]Languages[/B] – [B]Challenge[/B] 30 (155 000) [B]Legendary Resistance[/B] (3/day).If the Sandworm fails a save it can chose to succeed instead. [B]Spell Immunity: [/B]Sandworms are immune to level 1-9 spells [B]Magic Weapons:[/B] The Sandworm weapon attacks are magical [B]Emergence[/B] When a Sandworm first emerges from the sand lightning bolts strike all beings within 50’. Each bolt deals 6d10 lightning damage to each target. A DC 20 dexterity save reduces the damage by half [B]Actions[/B]. [B]Attack[/B]. The Sandworm makes a bite attacks and a thrashing attack. [B]Bite[/B]: Melee : +19 to hit, reach 15’, all targets within 20’ area. Hit 62 (8d12+10) piercing damage. If the target is a creature it is grappled (escape DC 20). Until this grapple end the targets are restrained and the Sandworm cannot bite more targets. [B]Thrashing[/B] . The Sandworm thrashes its body around crushing everything within 50’. All creatures in that area 20d6 (70) bludgeoning damage. A DC 26 Dexterity save reduces the damage by half. [B]Swallow[/B] The Sandworm makes a bite attack against a gargantuan or smaller creature it is grappling. If the attack hits the targets take the bites damage, the targets are swallowed and the grapple ends. While swallowed, the creature is blinded and restrained and takes 10d6 acid and 10d6 fire damage at the start of the sandworms turn. If the Sandworm takes 60 or more damage from a creature inside it, the sandworm must succeed on a DC 20 constitution save or regurgitate all swallowed creatures, which fall prone in a space within 10’ of the Sandworm. If the Sandworm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30’ of movement, exiting while prone. [B]Legendary Actions[/B] The Sandworm can take 3 legendary actions choosing from the options below. Only one legendary action can be used at a time and only at the end of another creatures turn. The Sandworm regains spent legendary actions at the start of its turn. [B]Attack[/B]. The Sandworm makes a bite attack. [B]Move[/B]. The Sandworm moves up to half its speed. [B]Chomp[/B] (Costs 2 actions)The Sandworm makes one bite attack or swallows. [/QUOTE]
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