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Level 20 How?
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<blockquote data-quote="Prism" data-source="post: 6960813" data-attributes="member: 9501"><p>We play a 20th level campaign 3-4 weekends a year. It has been converted from several editions over the 30 years we have been playing. So far, I would say 5th edition has held together at this level very well and is providing fun and challenge. A few points...</p><p></p><p>We don't even look at DMG encounter guidelines at this level. We don't really even worry about if the adventure is easy/hard/doable at all. The players guide the story, the DM rolls with it and create situations as required. Its quite combat light as the characters have enough flexibility to avoid and bypass encounters as they wish. The DM is perfectly happy to put the party in a TPK situation if they don't plan well. An example scenario might look like this...</p><p></p><p>The PCs have decided to kill a Duke of Hell in the service of Bel, to weaken Bel as part of a longer storyline. This duke is currently on the 1st level of Hell, surrounded by an army of several thousand devils and with his elite guard on hand. This is a good opportunity to take him out, however one wrong move and this could easily turn into a bad situation. Go...</p><p></p><p>5e provides all the tools to allow for this open type of play. The party can work out themselves how to get to Hell, get to the armies location on hell, bypass several thousand lesser and greater devils, defeat the dukes guard, kill him before he can teleport away to his masters (Bels) side and then quickly escape Hell before the whole place descends on them. Of all that, the easiest part is probably the actual fight - getting in and out is the hard bit.</p><p></p><p>I love this kind of open play. I don't really see how playing at this level can work any other way as the PCs (especially the spell casters) have the capability to completely destroy any DM plans - so best not to plan much at all</p></blockquote><p></p>
[QUOTE="Prism, post: 6960813, member: 9501"] We play a 20th level campaign 3-4 weekends a year. It has been converted from several editions over the 30 years we have been playing. So far, I would say 5th edition has held together at this level very well and is providing fun and challenge. A few points... We don't even look at DMG encounter guidelines at this level. We don't really even worry about if the adventure is easy/hard/doable at all. The players guide the story, the DM rolls with it and create situations as required. Its quite combat light as the characters have enough flexibility to avoid and bypass encounters as they wish. The DM is perfectly happy to put the party in a TPK situation if they don't plan well. An example scenario might look like this... The PCs have decided to kill a Duke of Hell in the service of Bel, to weaken Bel as part of a longer storyline. This duke is currently on the 1st level of Hell, surrounded by an army of several thousand devils and with his elite guard on hand. This is a good opportunity to take him out, however one wrong move and this could easily turn into a bad situation. Go... 5e provides all the tools to allow for this open type of play. The party can work out themselves how to get to Hell, get to the armies location on hell, bypass several thousand lesser and greater devils, defeat the dukes guard, kill him before he can teleport away to his masters (Bels) side and then quickly escape Hell before the whole place descends on them. Of all that, the easiest part is probably the actual fight - getting in and out is the hard bit. I love this kind of open play. I don't really see how playing at this level can work any other way as the PCs (especially the spell casters) have the capability to completely destroy any DM plans - so best not to plan much at all [/QUOTE]
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