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Level 20, no class higher than 12 (edited!)
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<blockquote data-quote="TwoSix" data-source="post: 9535670" data-attributes="member: 205"><p>Well, that's part of the reason I picked 20th level; it functions as a soft "E-X" type game but in an organic way. I'm not "cutting" anything off, instead I'm giving them the players the opportunity to play high level D&D with just a bit of tweaking.</p><p></p><p>Having to multiclass also encourages a little more gamism, which I like for D&D.</p><p></p><p>And 6th level spells+ and 11th level+ class features become reward opportunities rather than expectations. I have a thing where I really have a strong preference for the players being able to do detailed character building at the start of play, but where their character ends up is a function of earning rewards (ideally diegetic) through play. Knowing what abilities are going to be gained from levels 1-20 is my chief issue with standard D&D.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9535670, member: 205"] Well, that's part of the reason I picked 20th level; it functions as a soft "E-X" type game but in an organic way. I'm not "cutting" anything off, instead I'm giving them the players the opportunity to play high level D&D with just a bit of tweaking. Having to multiclass also encourages a little more gamism, which I like for D&D. And 6th level spells+ and 11th level+ class features become reward opportunities rather than expectations. I have a thing where I really have a strong preference for the players being able to do detailed character building at the start of play, but where their character ends up is a function of earning rewards (ideally diegetic) through play. Knowing what abilities are going to be gained from levels 1-20 is my chief issue with standard D&D. [/QUOTE]
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