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Level 26 Elite: Stone Golem Guardian
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<blockquote data-quote="Mesh Hong" data-source="post: 5144404" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">Here is another creature from my campaign. I used 2 of these golems as a standard level encounter for 6 level 24 PCs.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">They are outer guardians of a The Shrine of Tithe, a mountain top temple to Tiamat where wealth is gathered by Tiamats followers (or extortionists as I like to think of them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) and collected by an Exarch of Tiamat once a year. My PCs are raiding the temple to steal part of an artefact that is held there. </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Stone Golem Guardian</span></span></strong><span style="font-family: 'Verdana'"> Level 26 Elite Soldier</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Elemental Animate (earth) XP 18,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +20 <strong>Senses</strong> Perception +27</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Golden Glow</span></strong><span style="font-family: 'Verdana'"> (radiant) aura 3; All enemies entering or starting their turn </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">inside the aura take 15 radiant damage</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 484; Bloodied 242; <strong>see bloodied Powerhouse</strong></span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 42 (38); <strong>Fortitude</strong> 40, <strong>Reflex</strong> 35, <strong>Will</strong> 39</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison, charm</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6 (cannot shift)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Hammer Swing</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +33 vs. AC; 2d8+10 damage (crit 3d6+26 damage); on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is marked</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Double Hammer</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Golem makes 2 Hammer Swing attacks against the same target, if both hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the target is also dazed (save ends)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Mighty Blow</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +33 vs. AC; 5d10+10 damage; on hit target is knocked </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">prone and takes a -4 penalty to attack rolls until the end of Golems next </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">turn</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Golden Beam</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> radiant</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 20/40; attack +31 vs. Will; 5d12+9 radiant damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">stunned until the end of Golems next turn; on miss target takes half </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Golden Pulse</strong> (Minor; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> radiant</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 5; enemies only; attack +31 vs. Will; 1d6+9 radiant damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is immobilised (save ends)</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Solid Footing</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Golem may reduce all push, pull and slide effects by 5 squares and if </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">knocked prone may make a free saving throw to remain standing</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Bloodied Powerhouse </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when first bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When first bloodied Golem regains an action point and until the end of the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">encounter it takes a -4 penalty to its AC defence and gains a +5 bonus to </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage with melee attacks</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> understands draconic</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +28, Endurance +26</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 30 (+23) <strong>Dex</strong> 20 (+18) <strong>Wis</strong> 28 (+22)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 26 (+21) <strong>Int</strong> 6 (+11) <strong>Cha</strong> 10 (+13)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> greathammer, gold bracer</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Technically I have since realised that they should have been natural animate (construct) and not elemental animate (earth). But the difference only has a minor impact on the game.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">They seemed to work really well providing a dangerous and exciting combat, they might be a little overpowered for some groups but I think they are just about perfect for mine.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I would certainly like to know what other people think though, anyway I hope you find them interesting.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5144404, member: 73463"] [FONT=Verdana][COLOR=white]Here is another creature from my campaign. I used 2 of these golems as a standard level encounter for 6 level 24 PCs.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]They are outer guardians of a The Shrine of Tithe, a mountain top temple to Tiamat where wealth is gathered by Tiamats followers (or extortionists as I like to think of them ;)) and collected by an Exarch of Tiamat once a year. My PCs are raiding the temple to steal part of an artefact that is held there. [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Stone Golem Guardian[/SIZE][/FONT][/B][FONT=Verdana] Level 26 Elite Soldier[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Elemental Animate (earth) XP 18,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +20 [B]Senses[/B] Perception +27[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Golden Glow[/FONT][/B][FONT=Verdana] (radiant) aura 3; All enemies entering or starting their turn [/FONT][/COLOR] [COLOR=white][FONT=Verdana]inside the aura take 15 radiant damage[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 484; Bloodied 242; [B]see bloodied Powerhouse[/B][/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 42 (38); [B]Fortitude[/B] 40, [B]Reflex[/B] 35, [B]Will[/B] 39[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison, charm[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6 (cannot shift)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Hammer Swing[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 2; attack +33 vs. AC; 2d8+10 damage (crit 3d6+26 damage); on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is marked[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Double Hammer[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Golem makes 2 Hammer Swing attacks against the same target, if both hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the target is also dazed (save ends)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Mighty Blow[/B] (Standard; recharge :5::6:)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 2; attack +33 vs. AC; 5d10+10 damage; on hit target is knocked [/COLOR][/FONT] [FONT=Verdana][COLOR=white]prone and takes a -4 penalty to attack rolls until the end of Golems next [/COLOR][/FONT] [FONT=Verdana][COLOR=white]turn[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Golden Beam[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] radiant[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 20/40; attack +31 vs. Will; 5d12+9 radiant damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]stunned until the end of Golems next turn; on miss target takes half [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Golden Pulse[/B] (Minor; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] radiant[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 5; enemies only; attack +31 vs. Will; 1d6+9 radiant damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is immobilised (save ends)[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Solid Footing[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Golem may reduce all push, pull and slide effects by 5 squares and if [/COLOR][/FONT] [FONT=Verdana][COLOR=white]knocked prone may make a free saving throw to remain standing[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Bloodied Powerhouse [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when first bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When first bloodied Golem regains an action point and until the end of the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]encounter it takes a -4 penalty to its AC defence and gains a +5 bonus to [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage with melee attacks[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] understands draconic[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +28, Endurance +26[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 30 (+23) [B]Dex[/B] 20 (+18) [B]Wis[/B] 28 (+22)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 26 (+21) [B]Int[/B] 6 (+11) [B]Cha[/B] 10 (+13)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] greathammer, gold bracer[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Technically I have since realised that they should have been natural animate (construct) and not elemental animate (earth). But the difference only has a minor impact on the game.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]They seemed to work really well providing a dangerous and exciting combat, they might be a little overpowered for some groups but I think they are just about perfect for mine.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I would certainly like to know what other people think though, anyway I hope you find them interesting.[/COLOR][/FONT] [/QUOTE]
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Level 26 Elite: Stone Golem Guardian
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