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Level 4 assassin-type characters
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<blockquote data-quote="FalcWP" data-source="post: 3353998" data-attributes="member: 16858"><p>Urban Ranger 2/Rogue 1/X.</p><p></p><p>X can be whatever you want for flavor. Wizard or Sorcerer to add some nice low-level spells to the mix (Disguise Self, True Strike, etc.); Fighter to get a bonus feat; another level of Rogue to get Evasion and skill points; or even a level of Ninja or Spellthief or something similar to increase the sneak attack damage. </p><p></p><p>Not all that different from some of the above, it focuses on sneaking in close and delivering a nice CDG. Consider a pick to make the coup de grace that much more deadly. Pick up the ranged combat style, in case you don't have the luxury of getting close to your target. In this case especially, you'll want to load up on poisons. Two poisoned arrows or bolts can be quit e lethal.</p><p></p><p>Your feats can focus on boosting your ability to sneak (Stealthy, Skill Focus), or give you some extra damage-dealing options (Power Attack, Point Blank Shot). Favored Enemy is probably going to be humans most of the time, though it can vary for campaign reasons. The Ranger levels should be used to bump up things like Hide, Move Silently, Listen, Spot, Climb, Use Rope, and any other physical skills you may be relying on. The Rogue level(s) are for things like Disguise, Bluff, and Open Lock that will help you get closer to your target when inside a building.</p><p></p><p>Another fun option is a Warlock 3/Rogue 1 or Warlock 2/Rogue 2. Two nice options for invocations are Darkness and Devil's Sight (you'll be the only person in the room who can see), and Hideous Blow and Spiderclimb (not related, but Hideous Blow ramps up your damage while Spiderclimb will get you in and out of buildings no matter how high, as well as giving you a very handy hiding spot on the ceiling). Warlock doesn't offer that many skill points, unfortunately, but put what you have into things like Bluff, Concentration, Jump, and Sense Motive. Rogue skill points will be stretched thing, particularly for a Warlock 3/Rogue 1. They'll be covering Hide, Move Silently, Listen, Spot, Open Lock, and most of your social skills, among other things. The biggest issue with a Warlock 3/Rogue 1 is the fact that most of those skill are going to be at 4 ranks, since you won't be able to increase them well as a Warlock - that's what makes a Warlock 2/Rogue 2 (or Warlock 2/Rogue 1/Ninja 1, or whatever you like) a decent option.</p><p></p><p>For feats, Stealthy and Skill Focus are good options, to make up for potentially lower modifiers there. Point Blank Shot helps with Eldritch Blast.</p></blockquote><p></p>
[QUOTE="FalcWP, post: 3353998, member: 16858"] Urban Ranger 2/Rogue 1/X. X can be whatever you want for flavor. Wizard or Sorcerer to add some nice low-level spells to the mix (Disguise Self, True Strike, etc.); Fighter to get a bonus feat; another level of Rogue to get Evasion and skill points; or even a level of Ninja or Spellthief or something similar to increase the sneak attack damage. Not all that different from some of the above, it focuses on sneaking in close and delivering a nice CDG. Consider a pick to make the coup de grace that much more deadly. Pick up the ranged combat style, in case you don't have the luxury of getting close to your target. In this case especially, you'll want to load up on poisons. Two poisoned arrows or bolts can be quit e lethal. Your feats can focus on boosting your ability to sneak (Stealthy, Skill Focus), or give you some extra damage-dealing options (Power Attack, Point Blank Shot). Favored Enemy is probably going to be humans most of the time, though it can vary for campaign reasons. The Ranger levels should be used to bump up things like Hide, Move Silently, Listen, Spot, Climb, Use Rope, and any other physical skills you may be relying on. The Rogue level(s) are for things like Disguise, Bluff, and Open Lock that will help you get closer to your target when inside a building. Another fun option is a Warlock 3/Rogue 1 or Warlock 2/Rogue 2. Two nice options for invocations are Darkness and Devil's Sight (you'll be the only person in the room who can see), and Hideous Blow and Spiderclimb (not related, but Hideous Blow ramps up your damage while Spiderclimb will get you in and out of buildings no matter how high, as well as giving you a very handy hiding spot on the ceiling). Warlock doesn't offer that many skill points, unfortunately, but put what you have into things like Bluff, Concentration, Jump, and Sense Motive. Rogue skill points will be stretched thing, particularly for a Warlock 3/Rogue 1. They'll be covering Hide, Move Silently, Listen, Spot, Open Lock, and most of your social skills, among other things. The biggest issue with a Warlock 3/Rogue 1 is the fact that most of those skill are going to be at 4 ranks, since you won't be able to increase them well as a Warlock - that's what makes a Warlock 2/Rogue 2 (or Warlock 2/Rogue 1/Ninja 1, or whatever you like) a decent option. For feats, Stealthy and Skill Focus are good options, to make up for potentially lower modifiers there. Point Blank Shot helps with Eldritch Blast. [/QUOTE]
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