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Level 4 wondrous item conversion
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<blockquote data-quote="Magus Coeruleus" data-source="post: 4433138" data-attributes="member: 1704"><p>You probably don't want to overcomplicate its function but there is so much fun you can have with this. I'm thinking what if instead of one geyser attack it continues to geyser forth once activated until either "turned off" or the user loses control. Loses control, you ask? How about every round you're holding it as it's geysering it attacks your own Fortitude and if it succeeds YOU'RE knocked prone by the reactive force. Once you're knocked prone, drop it, etc. it stops, which also means you can't leave it geysering forever. Even if you say it can last up to the end of an encounter, it's going to roll a 20 long before that, on average.</p><p></p><p>What if it doesn't do any damage at all but rather pushes the opponent back in addition to knocking prone?</p><p></p><p>Maybe stipulate that you cannot have other characters interposed (i.e. along the line of effect) since you shouldn't be able to geyser someone behind someone else.</p><p></p><p>Maybe instead of all the above just model it after Thunderwave? You get to attack a host of enemies and push them back but if that same attack roll beats your Fort no damage but you're knocked prone.</p><p></p><p>I like items that in the balance are useful/fun to own but have some drawback built in like that.</p></blockquote><p></p>
[QUOTE="Magus Coeruleus, post: 4433138, member: 1704"] You probably don't want to overcomplicate its function but there is so much fun you can have with this. I'm thinking what if instead of one geyser attack it continues to geyser forth once activated until either "turned off" or the user loses control. Loses control, you ask? How about every round you're holding it as it's geysering it attacks your own Fortitude and if it succeeds YOU'RE knocked prone by the reactive force. Once you're knocked prone, drop it, etc. it stops, which also means you can't leave it geysering forever. Even if you say it can last up to the end of an encounter, it's going to roll a 20 long before that, on average. What if it doesn't do any damage at all but rather pushes the opponent back in addition to knocking prone? Maybe stipulate that you cannot have other characters interposed (i.e. along the line of effect) since you shouldn't be able to geyser someone behind someone else. Maybe instead of all the above just model it after Thunderwave? You get to attack a host of enemies and push them back but if that same attack roll beats your Fort no damage but you're knocked prone. I like items that in the balance are useful/fun to own but have some drawback built in like that. [/QUOTE]
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Level 4 wondrous item conversion
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