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*Pathfinder & Starfinder
Level 8 party defeats 30 level 6 fighters?
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<blockquote data-quote="aboyd" data-source="post: 4814265" data-attributes="member: 44797"><p>Good questions, Runestar. So, the enemies will mostly stay where they are, in town. We'll have to go to them. They are in a funnel of sorts. There is a tiny bay with some (now destroyed) docks. The docks area is a flat region with steep hilly inclines on either side. This flat area narrows as you proceed to the town, which sits at the base of hills on either side. This is why we were captured -- the inclines are too steep for us to get our cart over them, and backing away from town simply leads to water (and our ship was gone). So we were in the funnel, and trapped.</p><p></p><p>We might be able to use this to our advantage now. The tomb is about 3 miles away from town, so we can position ourselves on the outside and attack from the inclines.</p><p></p><p>It doesn't have to be a mass fight... at least not at first. We were given 3 days to complete our task, and we're on day 3. We assume that some of the soldiers will arrive to check on us in a day or two. We can take out those guarding us, then take out the soldiers that come to check on us. That will likely still leave 20 soldiers, and the DM will bring in big reinforcements if we kill the guards and then sit around waiting for them to check on us again. So after picking off our minders, we'll have to assault the town within a day, probably. That's a mass fight, and having only 20 enemies there will probably be the best we can hope for.</p><p></p><p>I just realized that I can cast Divination, which is basically a free "ask the DM" spell. I might use that to determine the weak points or see what the DM might reveal.</p><p></p><p>The sorcerer doesn't have Evard's Tentacles. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> Only Fireburst, Fireball, Fly, Web, Seeking Ray, Grease, Tasha's Hideous Laughter, and a few others I forget.</p><p></p><p>And roguerouge, I just saw your post as I was writing this. THANKS! That's great stuff. I really like the idea of guerrilla attacks. We wouldn't use the tomb as a bastion for a siege, because the enemies will summon far more allies than we can. We'd end up with 40 or 60 warriors at the doors in just a few days. However, I <em>do</em> like the idea of adapting your battle plan for the town. It would require more time -- to get 6 outsiders will use all my 4th level spells, which means I can't use SMIV to get fire elementals. But if I pay the outsiders more, they'd wait a day, I'd regain spells, and we'd go at it fully charged. That's possible.</p><p></p><p>I'm looking up the Contagion spell right now. I'm hopeful! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="aboyd, post: 4814265, member: 44797"] Good questions, Runestar. So, the enemies will mostly stay where they are, in town. We'll have to go to them. They are in a funnel of sorts. There is a tiny bay with some (now destroyed) docks. The docks area is a flat region with steep hilly inclines on either side. This flat area narrows as you proceed to the town, which sits at the base of hills on either side. This is why we were captured -- the inclines are too steep for us to get our cart over them, and backing away from town simply leads to water (and our ship was gone). So we were in the funnel, and trapped. We might be able to use this to our advantage now. The tomb is about 3 miles away from town, so we can position ourselves on the outside and attack from the inclines. It doesn't have to be a mass fight... at least not at first. We were given 3 days to complete our task, and we're on day 3. We assume that some of the soldiers will arrive to check on us in a day or two. We can take out those guarding us, then take out the soldiers that come to check on us. That will likely still leave 20 soldiers, and the DM will bring in big reinforcements if we kill the guards and then sit around waiting for them to check on us again. So after picking off our minders, we'll have to assault the town within a day, probably. That's a mass fight, and having only 20 enemies there will probably be the best we can hope for. I just realized that I can cast Divination, which is basically a free "ask the DM" spell. I might use that to determine the weak points or see what the DM might reveal. The sorcerer doesn't have Evard's Tentacles. :( Only Fireburst, Fireball, Fly, Web, Seeking Ray, Grease, Tasha's Hideous Laughter, and a few others I forget. And roguerouge, I just saw your post as I was writing this. THANKS! That's great stuff. I really like the idea of guerrilla attacks. We wouldn't use the tomb as a bastion for a siege, because the enemies will summon far more allies than we can. We'd end up with 40 or 60 warriors at the doors in just a few days. However, I [i]do[/i] like the idea of adapting your battle plan for the town. It would require more time -- to get 6 outsiders will use all my 4th level spells, which means I can't use SMIV to get fire elementals. But if I pay the outsiders more, they'd wait a day, I'd regain spells, and we'd go at it fully charged. That's possible. I'm looking up the Contagion spell right now. I'm hopeful! :) [/QUOTE]
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Level 8 party defeats 30 level 6 fighters?
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