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General Tabletop Discussion
*Pathfinder & Starfinder
Level 8 party defeats 30 level 6 fighters?
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<blockquote data-quote="Herzog" data-source="post: 4815545" data-attributes="member: 25696"><p>Throwing in a bit of metagame here:</p><p> </p><p>What's your guess on the intentions of the DM?</p><p> </p><p>Is this a 'free the town from the evil slavers' adventure? </p><p>Because in that case, although 'stupid' actions (like waiting for the badguys to replenish their losses) will be used by the DM to re-even the odds, in the end you should be able to win this.</p><p> </p><p>If, however, the DM intended this to be a 'dungeon-crawl with XP gain but no monetary gain because it goes to the slavers', then no matter what you intend to prepare, the slavers will win (unless you can pull a rabbit out of your hat the DM didn't see coming)</p><p> </p><p>Of course, this assumes a DM-vs-players style of game, which from your posts seems to be the case.</p><p>If the DM simply introduces challenges and then awaits your replies on how you will deal with them (the DM not favoring the NPC's, but fascilitating), this becomes a whole different ballgame, and good planning can get you anywhere.</p><p> </p><p>In case of the latter, however, keeping things hidden from your DM, or 'surprising him', as you state, is a Very Bad Idea<span style="font-size: 9px">(TM)</span></p><p> </p><p>Although most DM's can handle spur-of-the-moment ideas, when you introduce tactics, spells or monsters the DM hasn't had time for to look up, I have known DM's to simply prohibit the use. Not because he wants to 'win', but because the player appearently didn't trust him to run the encounter fair if he'd known what the player was planning, and therefore doesn't trust the player to play fair either.</p></blockquote><p></p>
[QUOTE="Herzog, post: 4815545, member: 25696"] Throwing in a bit of metagame here: What's your guess on the intentions of the DM? Is this a 'free the town from the evil slavers' adventure? Because in that case, although 'stupid' actions (like waiting for the badguys to replenish their losses) will be used by the DM to re-even the odds, in the end you should be able to win this. If, however, the DM intended this to be a 'dungeon-crawl with XP gain but no monetary gain because it goes to the slavers', then no matter what you intend to prepare, the slavers will win (unless you can pull a rabbit out of your hat the DM didn't see coming) Of course, this assumes a DM-vs-players style of game, which from your posts seems to be the case. If the DM simply introduces challenges and then awaits your replies on how you will deal with them (the DM not favoring the NPC's, but fascilitating), this becomes a whole different ballgame, and good planning can get you anywhere. In case of the latter, however, keeping things hidden from your DM, or 'surprising him', as you state, is a Very Bad Idea[SIZE=1](TM)[/SIZE] Although most DM's can handle spur-of-the-moment ideas, when you introduce tactics, spells or monsters the DM hasn't had time for to look up, I have known DM's to simply prohibit the use. Not because he wants to 'win', but because the player appearently didn't trust him to run the encounter fair if he'd known what the player was planning, and therefore doesn't trust the player to play fair either. [/QUOTE]
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Level 8 party defeats 30 level 6 fighters?
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