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LEVEL ADJUSTMEN simplified
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<blockquote data-quote="Michael Silverbane" data-source="post: 5666482" data-attributes="member: 38016"><p>Characters with a level adjustment are demonstrably weaker than their counterparts without, which is what the LA buyoff system attempts to redress, and which I assume that your system attempts, as well. Adding that very crappy hit die goes some way towards doing the same thing, but without leaving a large gap between the level adjusted characters and those without.</p><p></p><p>In my system, a 5th level half-fiend character (for instance) has 5 hit dice worth of hit points, attack progression, etc. And one level worth of class abilities. He is always 4 levels behind on class abilities, but acts in all other ways as a character of his level, just as if he had multiclassed with a slightly crappy class.</p><p></p><p>In the original system, a 5th level half-fiend character has 1 hit die worth of hit points, attack progression, etc. And on level of class abilities. He acts in most ways as a character 4 levels below his actual level, which is problematic, and slightly confusing.</p><p></p><p>In your system, a 5th level half-fiend character has 5 levels worth of class abilities, but he gets all of the benefits of his half-fiendishness, at essentially no cost.</p><p></p><p>In the LA Buyoff system, a 5th level half-fiend character has somewhere between 1 and 5 levels worth of hit dice, and somewhere between 1 and 5 levels worth of class abilities. Eventually he gets those extra abilities at essentially no cost.</p></blockquote><p></p>
[QUOTE="Michael Silverbane, post: 5666482, member: 38016"] Characters with a level adjustment are demonstrably weaker than their counterparts without, which is what the LA buyoff system attempts to redress, and which I assume that your system attempts, as well. Adding that very crappy hit die goes some way towards doing the same thing, but without leaving a large gap between the level adjusted characters and those without. In my system, a 5th level half-fiend character (for instance) has 5 hit dice worth of hit points, attack progression, etc. And one level worth of class abilities. He is always 4 levels behind on class abilities, but acts in all other ways as a character of his level, just as if he had multiclassed with a slightly crappy class. In the original system, a 5th level half-fiend character has 1 hit die worth of hit points, attack progression, etc. And on level of class abilities. He acts in most ways as a character 4 levels below his actual level, which is problematic, and slightly confusing. In your system, a 5th level half-fiend character has 5 levels worth of class abilities, but he gets all of the benefits of his half-fiendishness, at essentially no cost. In the LA Buyoff system, a 5th level half-fiend character has somewhere between 1 and 5 levels worth of hit dice, and somewhere between 1 and 5 levels worth of class abilities. Eventually he gets those extra abilities at essentially no cost. [/QUOTE]
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