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Level Adjustment Alternative
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<blockquote data-quote="IllithidFan" data-source="post: 5977504" data-attributes="member: 6697699"><p>I registered just to post this thread after seeing many other systems proposed as alternatives for LA. I believe the 3.5 LA system is the pits, and from reading on here and other forums many others probably do as well. And as it stands, no one has been able to offer a good, simple solution that I have seen thus far so I want to propose one. Excuse me if this has already been posted somewhere.</p><p></p><p>Now it is true that most (reasonable) level adjustments become less and less important as a character increases in level, especially in casters, so I believe a correct system should not limit a player to the degree of being several levels behind just because they want to play as some kind of LA +4 monster they really like, but should impose a slower progression that accurately accounts for character improvements based on the chosen race/template.</p><p></p><p>Here are my proposals:</p><p></p><p>First, imposing an experience point penalty to all character levels based on the size of the LA. For instance that +4 LA monster race would cost 10,000 XP (or multiply it by 1.5 if you think this progression is too quick). THIS SHOULD NOT BE IMPOSED AS A ONE-TIME NEGATIVE XP PENALTY. This would allow characters to play with a massive LA from level 1, possibly becoming immune to all damage or something equally broken. This XP penalty should instead be applied incrementally. </p><p></p><p>I could see this working 2 ways. First, make the player pay it all off by level 4, charging the player an extra 2500 per level. This would put the player a good way behind at the beginning but would allow that character to catch up by later levels when LA becomes less important. Second, the XP value of the intended race or template (in the above example 10,00) could be divided by the total XP to reach level 20 (212,000) giving a percentage XP penalty that would be applied to every level, 1 through 20, in the above example 5%. I would not recommend this approach as it works the opposite way as the above method - the character only realizes their full XP penalty at high levels (level 20 to be exact) rather than early levels as in the prior example.</p><p></p><p>I have an expanded idea for this for people who use Savage Species rules that uses an XP penalty as above but racial abilities slowly accrue as the player pays the penalty, but it is late so I will post it tomorrow.</p></blockquote><p></p>
[QUOTE="IllithidFan, post: 5977504, member: 6697699"] I registered just to post this thread after seeing many other systems proposed as alternatives for LA. I believe the 3.5 LA system is the pits, and from reading on here and other forums many others probably do as well. And as it stands, no one has been able to offer a good, simple solution that I have seen thus far so I want to propose one. Excuse me if this has already been posted somewhere. Now it is true that most (reasonable) level adjustments become less and less important as a character increases in level, especially in casters, so I believe a correct system should not limit a player to the degree of being several levels behind just because they want to play as some kind of LA +4 monster they really like, but should impose a slower progression that accurately accounts for character improvements based on the chosen race/template. Here are my proposals: First, imposing an experience point penalty to all character levels based on the size of the LA. For instance that +4 LA monster race would cost 10,000 XP (or multiply it by 1.5 if you think this progression is too quick). THIS SHOULD NOT BE IMPOSED AS A ONE-TIME NEGATIVE XP PENALTY. This would allow characters to play with a massive LA from level 1, possibly becoming immune to all damage or something equally broken. This XP penalty should instead be applied incrementally. I could see this working 2 ways. First, make the player pay it all off by level 4, charging the player an extra 2500 per level. This would put the player a good way behind at the beginning but would allow that character to catch up by later levels when LA becomes less important. Second, the XP value of the intended race or template (in the above example 10,00) could be divided by the total XP to reach level 20 (212,000) giving a percentage XP penalty that would be applied to every level, 1 through 20, in the above example 5%. I would not recommend this approach as it works the opposite way as the above method - the character only realizes their full XP penalty at high levels (level 20 to be exact) rather than early levels as in the prior example. I have an expanded idea for this for people who use Savage Species rules that uses an XP penalty as above but racial abilities slowly accrue as the player pays the penalty, but it is late so I will post it tomorrow. [/QUOTE]
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