Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Level Adjustment for being a Construct
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Souljourner" data-source="post: 1554180" data-attributes="member: 1622"><p>I'm planning out a new character for a future campaign, and I'm considering being a construct of some sort. I'll probably make up a "race" on my own, but before I can do that, I need to figure out what just having the construct type is worth in Level Adjustment.</p><p></p><p>Any help would be much appreciated.</p><p></p><p>-The Souljourner</p><p></p><p>Edit - here's the construct type abilities from the SRD:</p><p></p><p>Construct Type: A construct is an animated object or artificially constructed creature.</p><p>Features: A construct has the following features.</p><p>—10-sided Hit Dice.</p><p>—Base attack bonus equal to 3/4 total Hit Dice (as cleric).</p><p>—No good saving throws.</p><p>—Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, if the construct has an Intelligence score. However, most constructs are mindless and gain no skill points or feats.</p><p></p><p>Traits: A construct possesses the following traits (unless otherwise noted in a creature’s entry).</p><p>—No Constitution score.</p><p>—Low-light vision.</p><p>—Darkvision out to 60 feet.</p><p>—Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).</p><p>—Immunity to poison, sleep effects, paralysis, stunning, disease , death effects, and necromancy effects.</p><p>—Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. A construct with the fast healing special quality still benefits from that quality.</p><p>—Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.</p><p>—Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).</p><p>—Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.</p><p>—Since it was never alive, a construct cannot be raised or resurrected.</p><p></p><p>—Because its body is a mass of unliving matter, a construct is hard to destroy. It gains bonus hit points based on size, as shown on the following table.</p><p>Tiny or Fine - 0</p><p>Small - 10</p><p>Medium - 20</p><p>Large - 30</p><p>Huge - 40</p><p>Gargantuan - 50</p><p>Colossal - 60</p><p> </p><p>—Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry.</p><p>—Proficient with no armor.</p><p>—Constructs do not eat, sleep, or breathe.</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 1554180, member: 1622"] I'm planning out a new character for a future campaign, and I'm considering being a construct of some sort. I'll probably make up a "race" on my own, but before I can do that, I need to figure out what just having the construct type is worth in Level Adjustment. Any help would be much appreciated. -The Souljourner Edit - here's the construct type abilities from the SRD: Construct Type: A construct is an animated object or artificially constructed creature. Features: A construct has the following features. —10-sided Hit Dice. —Base attack bonus equal to 3/4 total Hit Dice (as cleric). —No good saving throws. —Skill points equal to (2 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die, if the construct has an Intelligence score. However, most constructs are mindless and gain no skill points or feats. Traits: A construct possesses the following traits (unless otherwise noted in a creature’s entry). —No Constitution score. —Low-light vision. —Darkvision out to 60 feet. —Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). —Immunity to poison, sleep effects, paralysis, stunning, disease , death effects, and necromancy effects. —Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. A construct with the fast healing special quality still benefits from that quality. —Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. —Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). —Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less. —Since it was never alive, a construct cannot be raised or resurrected. —Because its body is a mass of unliving matter, a construct is hard to destroy. It gains bonus hit points based on size, as shown on the following table. Tiny or Fine - 0 Small - 10 Medium - 20 Large - 30 Huge - 40 Gargantuan - 50 Colossal - 60 —Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry. —Proficient with no armor. —Constructs do not eat, sleep, or breathe. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Level Adjustment for being a Construct
Top