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Level Adjustment for being a Construct
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<blockquote data-quote="Spatula" data-source="post: 1555299" data-attributes="member: 2198"><p>The issue of Dragon is #318. Here are the Living Construct details:</p><p></p><p>* has a Con score</p><p>* normal vision only (no darkvision, etc.)</p><p>* is affected by spells that target living creatures and constructs</p><p>* can be 'healed' by both cure and repair spells, but healing spells only cure half</p><p>* cannot heal damage naturally</p><p>* not immune to mind-affecting stuff</p><p>* immune to poison, sleep, paralysis, disease, nausea, and energy drain</p><p>* not immune to necromancy or death affects</p><p>* can go below 0 hp like normal characters, although it becomes 'inert' instead of 'dying' and doesn't continue to lose hp</p><p>* subject to critical hits, nonlethal damage, ability damage, ability drain</p><p>* does not eat, sleep, or breathe, but can still use potions</p><p>* immune to fatigue and exhaustion (hmm, go warforged barbarians!)</p><p>* can be raised or resurrected</p><p></p><p>Warforged as a race also get +2 Con, -2 Wis, -2 Cha, +2 armor bonus (and can't wear armor, but can take feats that improve armor bonus), Light Fortification (as the armor special ability), and a 1d4 slam attack.</p></blockquote><p></p>
[QUOTE="Spatula, post: 1555299, member: 2198"] The issue of Dragon is #318. Here are the Living Construct details: * has a Con score * normal vision only (no darkvision, etc.) * is affected by spells that target living creatures and constructs * can be 'healed' by both cure and repair spells, but healing spells only cure half * cannot heal damage naturally * not immune to mind-affecting stuff * immune to poison, sleep, paralysis, disease, nausea, and energy drain * not immune to necromancy or death affects * can go below 0 hp like normal characters, although it becomes 'inert' instead of 'dying' and doesn't continue to lose hp * subject to critical hits, nonlethal damage, ability damage, ability drain * does not eat, sleep, or breathe, but can still use potions * immune to fatigue and exhaustion (hmm, go warforged barbarians!) * can be raised or resurrected Warforged as a race also get +2 Con, -2 Wis, -2 Cha, +2 armor bonus (and can't wear armor, but can take feats that improve armor bonus), Light Fortification (as the armor special ability), and a 1d4 slam attack. [/QUOTE]
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