Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Level adjustment from 3.5 and how to handle it in 5(.5)E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kobold Stew" data-source="post: 9620990" data-attributes="member: 23484"><p>Level Adjustment was the subject of my first post to these boards! I have strong views! </p><p></p><p>The LA system in 3.5 was robust, but it was implemented alongside racial hit dice (= effectively default levels in "humanoid"), and that gave two dials to adjust, not just one. In theory that was good, but in practice most of the </p><p></p><p>(racial hit dice) + (level adjustment) </p><p></p><p>numbers were back-of-the-napkin approximations, and there were some egregious errors that were not easily corrected (in part, because errata dissemination online was not yet practicable and in part because the design teams have always under-theorized monsters-as-PCs. </p><p></p><p>And so, e.g., to play a gnoll not only was there a +1 LA but there were also two levels of humanoid, which meant a level 1 gnoll ranger was pegged at a level 4 human ranger, but with one fewer hit die, meaningfully fewer skills, etc. Had there been wider playtesting, or some checking for what it means when you start combining these two variables, the LA system might have found greater purchase.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 9620990, member: 23484"] Level Adjustment was the subject of my first post to these boards! I have strong views! The LA system in 3.5 was robust, but it was implemented alongside racial hit dice (= effectively default levels in "humanoid"), and that gave two dials to adjust, not just one. In theory that was good, but in practice most of the (racial hit dice) + (level adjustment) numbers were back-of-the-napkin approximations, and there were some egregious errors that were not easily corrected (in part, because errata dissemination online was not yet practicable and in part because the design teams have always under-theorized monsters-as-PCs. And so, e.g., to play a gnoll not only was there a +1 LA but there were also two levels of humanoid, which meant a level 1 gnoll ranger was pegged at a level 4 human ranger, but with one fewer hit die, meaningfully fewer skills, etc. Had there been wider playtesting, or some checking for what it means when you start combining these two variables, the LA system might have found greater purchase. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Level adjustment from 3.5 and how to handle it in 5(.5)E?
Top