Level Adjustment question !!

alroni

First Post
I am a DM of a Epic campaign and a player in my campaign will be able to earn a godly gift to became a rank 0 character. I am trying to find how can i make a fair LA adjustment for this future gift ,like a character who became a Half-dragon or another template.
So ,where i can find the right LA for this kind of player?? It will be +6 ,+7 ,+8...??? And a LA is applicable??
 
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LA realyl break down imO the higher they go and the higher levels the players have. So, I've no idea but wish you the best of luck becasue this is not an easy thing to figure out.
 

I wouldn't worry about a level adjustment.
Just make the player suffer for his gain with new responsibilities.
If you suddenly drop a level adjustment of +4 (just to pick a number on the low end of reasonable) on an epic level character they are going to need a signifigant amount of expierence to gain their next level, as they will have 4 levels of xp debt to pay off before they go up a level. If that doesn't bother you or the player, then just pick a number you can live with. Realize that doing this will put much more of a crimp in the gain in power rate of a spellcaster than it will a fighting type.
 

Well, Divine Rank 0 grants...... The outsider type (with all that includes)...... Maximum hit points from each hit die gained henceforth..... Base land speed boosted to 60 feet if Medium-sized.... A deflection bonus to AC equal to their Charisma modifier if positive.... Immunity to polymorphing, petrification, and any other effect that alters their form, except their own form-altering abilities and such effects from deities of higher Divine Rank.... Immunity to energy drain, ability damage, and ability drain, except from deities of higher Rank... Immunity to mind-affecting effects (such as charms, compulsions, phantasms, patterns, and morale effects), except from deities of higher Rank.... Damage Reduction 35/+4.... (in 3.5 it's probably 35/magic)..... Fire Resistance 20... Spell Resistance 32.... Immortality (doesn't age, eat, drink, sleep, or breathe).

I'd say the resistances, damage reduction, and immortality are probably around +1 LA for a high-level character (who won't often really benefit from the DR anyway, since practically everything they'll fight uses magic weaponry or magic-like natural weapons). The immunities are equivalent to +3 LA I'd venture; the mind-affecting and drain immunities are significant. The rest is worth perhaps another +1 or +2 LA. So, altogether I'd say give 'em a Level Adjustment of +5, give or take 1 point. Though, I'd suggest that you might ignore part of the Level Adjustment in exchange for incurring an EXP penalty, so it'll be less of an immediate hindrance to advancement. For each point of LA you replace, give a 10% EXP penalty, possibly 12% per point of LA. It comes out to about the same amount of EXP, but is less up-front penalizing.
 


You could give them something like the major Celestial (or Demon or Devil) Bloodline Traits. They'd get a few benefits but be at -20% XP till they put levels into it but no LA. Once they get their three levels, then they could work on divine ranks.
 

I've been thinking about this Divine Rank 0 thing too and decided that I'd make an epic prestige class with 10 levels and spread the abilities. There's already one for dragons in Draconomicon.

This would make an excellent prestige class for one of my players' character who's a wizard / celestial mystic (of Horus-Re) [BoED]. Celestial mystic gains similiar abilities as quasigod so it would be pretty easy to make up the divine progress in epic levels. Divine Rank 0 at 30th level isn't too much, imo.

EDIT: Oh yeah, and the point was that the divine gift your player's character gained could be access to this divine ascension prestige class. This way he'd get his abilities gradually and you wouldn't have to figure out the LA and it wouldn't distrupt the balance between characters too much.
 
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