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<blockquote data-quote="The Dread Morg" data-source="post: 1376962" data-attributes="member: 16828"><p>Thanks Pax! Nope, no Savage Specieis on this end I'm afraid.</p><p></p><p>Well, basically I'm trying to "modify" the standard Elf to be more like those presented in the Lord of the Rings. The basic outline below is slightly modified from that presented in the <strong>Birthright Campaign Setting</strong> [from birthright.net], but tweaked for my own campaigns.</p><p></p><p>Birthright Elf (sidhelien)</p><p></p><p>- Ability Adjustments: +2 Dex, +2 Charisma</p><p>- Immune to sleep spells.</p><p>- +2 racial save bonus against Enchantment effects.</p><p>- Low Light Vision</p><p>- +2 Racial Bonus on Listen and Spot checks</p><p>- Timelessness: Do not suffer the ravages of time and are immune to aging attacks and normal disease. Age has no effect on physical or mental abilities. Do not require sleep, but must rest quietly for the same basic time a human needs sleep.</p><p>- Natures Stride: May move freely through natural terrain without suffering movement penalties. (Still suffer damage though if terrain presents a "natural attack" ie. Thorn filled valley, or razor sharp rocks that would normally damage a human.)</p><p>- Automatic Language: Elf</p><p>- Favoured Class: Any arcane spell casting class.</p><p>- NOTE: Birthirght elves do not worship dieities, and cannot cast divine magic (at least as a racial group.) </p><p></p><p>I am also contemplating some kind of racial ability (or perhaps a skill?) that mimks the "awareness" that Legolas seemed to have with his surroundings in hte movies. (He was always warning Aragorn that something wicked was near), but not sure how to do that exactley yet.</p><p></p><p>Also, what sort of changes might arise if I alter the racial type from humanoid to Fey? (I just can't seem to grasp the "inter-connectivity of the 3E engine!)</p><p></p><p>Any suggestions or ideas on how this race would balance are most welcome.</p></blockquote><p></p>
[QUOTE="The Dread Morg, post: 1376962, member: 16828"] Thanks Pax! Nope, no Savage Specieis on this end I'm afraid. Well, basically I'm trying to "modify" the standard Elf to be more like those presented in the Lord of the Rings. The basic outline below is slightly modified from that presented in the [b]Birthright Campaign Setting[/b] [from birthright.net], but tweaked for my own campaigns. Birthright Elf (sidhelien) - Ability Adjustments: +2 Dex, +2 Charisma - Immune to sleep spells. - +2 racial save bonus against Enchantment effects. - Low Light Vision - +2 Racial Bonus on Listen and Spot checks - Timelessness: Do not suffer the ravages of time and are immune to aging attacks and normal disease. Age has no effect on physical or mental abilities. Do not require sleep, but must rest quietly for the same basic time a human needs sleep. - Natures Stride: May move freely through natural terrain without suffering movement penalties. (Still suffer damage though if terrain presents a "natural attack" ie. Thorn filled valley, or razor sharp rocks that would normally damage a human.) - Automatic Language: Elf - Favoured Class: Any arcane spell casting class. - NOTE: Birthirght elves do not worship dieities, and cannot cast divine magic (at least as a racial group.) I am also contemplating some kind of racial ability (or perhaps a skill?) that mimks the "awareness" that Legolas seemed to have with his surroundings in hte movies. (He was always warning Aragorn that something wicked was near), but not sure how to do that exactley yet. Also, what sort of changes might arise if I alter the racial type from humanoid to Fey? (I just can't seem to grasp the "inter-connectivity of the 3E engine!) Any suggestions or ideas on how this race would balance are most welcome. [/QUOTE]
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