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D&D Older Editions
Level Adjustments and Balance in a Solo 3.5 Game
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<blockquote data-quote="Fairytale" data-source="post: 5691089" data-attributes="member: 82493"><p>Hey there. I'm just looking for a few opinions and a bit of advice really. I'm running a solo game where the PC, Draknar, has begun play as a half-dragon human rogue 1. The level adjustment for a half-dragon template is +3 so Draknar's effective character level is 4. His AC is high at 20, due to his +4 natural armour, he has natural bite and claw attacks and once per day he can breath a 60-foot line of lightning. This guy has a lot of power...but he only has 7hp. One lucky strike from a goblin and he's down. Knowing he'd be easily taken down by a couple of stray natural 20's I allowed him to travel with a level 4 cleric with no fighting ability, simply as a means of keeping him from falling too fast, before he has the chance to level up and gain some more hp. </p><p></p><p>Because of the level adjustment Draknar won't reach level 2 until he's accumulated 10,000 XP...thats a lot of natural 20's to avoid! He's about a third of the way to levelling up and I've had to fudge the rolls a couple of times, which I hate doing, just because it would suck to let him be taken out by a lone orc with a javelin. </p><p></p><p>Any suggestions on how I can keep him alive? Should I have him find a magic item to boost his AC to a considerable ammount or perhaps give him an extra HD? I don't really want to break the rules, I'll bend them to a degree but without the rules in place he'll just start to feel invincible which will lessen the fun for both of us. I've had a 4th level sorcerer join him for some firepower and I'm planning to have him meet up with a paladin in the next adventure. Will this be enough to keep him alive? And even so I'd have liked for him to be able to spend the majority of his adventures alone. Do the rules just not accommodate single adventurer gameplay?</p><p></p><p>Any thoughts would be appreciated.</p></blockquote><p></p>
[QUOTE="Fairytale, post: 5691089, member: 82493"] Hey there. I'm just looking for a few opinions and a bit of advice really. I'm running a solo game where the PC, Draknar, has begun play as a half-dragon human rogue 1. The level adjustment for a half-dragon template is +3 so Draknar's effective character level is 4. His AC is high at 20, due to his +4 natural armour, he has natural bite and claw attacks and once per day he can breath a 60-foot line of lightning. This guy has a lot of power...but he only has 7hp. One lucky strike from a goblin and he's down. Knowing he'd be easily taken down by a couple of stray natural 20's I allowed him to travel with a level 4 cleric with no fighting ability, simply as a means of keeping him from falling too fast, before he has the chance to level up and gain some more hp. Because of the level adjustment Draknar won't reach level 2 until he's accumulated 10,000 XP...thats a lot of natural 20's to avoid! He's about a third of the way to levelling up and I've had to fudge the rolls a couple of times, which I hate doing, just because it would suck to let him be taken out by a lone orc with a javelin. Any suggestions on how I can keep him alive? Should I have him find a magic item to boost his AC to a considerable ammount or perhaps give him an extra HD? I don't really want to break the rules, I'll bend them to a degree but without the rules in place he'll just start to feel invincible which will lessen the fun for both of us. I've had a 4th level sorcerer join him for some firepower and I'm planning to have him meet up with a paladin in the next adventure. Will this be enough to keep him alive? And even so I'd have liked for him to be able to spend the majority of his adventures alone. Do the rules just not accommodate single adventurer gameplay? Any thoughts would be appreciated. [/QUOTE]
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