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General Tabletop Discussion
D&D Older Editions
Level Adjustments and Balance in a Solo 3.5 Game
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<blockquote data-quote="GreyLord" data-source="post: 5691174" data-attributes="member: 4348"><p>How attached to his character is he?</p><p></p><p>If very, perhaps continue to pit him against low level creatures below the CR he'd normally face. Remember as well...1 CR is for a Creature that would challenge a PARTY of at least 4 characters. So if he's truly the only one in the party...a 1 CR creature is more like a 3 CR creature for him. That means a one hit to kill him may be about right.</p><p></p><p>However if he's really attached to the character...maybe pit him against weaker foes like Orcs, kobolds, skeletons and the like, just like you would with a 1st level party. If they hit him, they take the chances. If you really are concerned you could do a two hit fudge...aka...if any creature hits him on the first hit with enough damage to kill him, he is instead reduced to 1 HP. The next hit WILL reduce him to under 0.</p><p></p><p>If you have that cleric there to utilize heal and healing on him, you could perhaps just use the cleric to bring him back and continue the battle as long as the cleric and he don't get hit whilst the cleric is healing.</p><p></p><p>If he's not as attached to the character...keep low level creatures at him still (Remember the CR thing...so one or two orcs is going to be right up his alley) but don't do any fudging. If he dies...well so goes the early adventurer's life.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 5691174, member: 4348"] How attached to his character is he? If very, perhaps continue to pit him against low level creatures below the CR he'd normally face. Remember as well...1 CR is for a Creature that would challenge a PARTY of at least 4 characters. So if he's truly the only one in the party...a 1 CR creature is more like a 3 CR creature for him. That means a one hit to kill him may be about right. However if he's really attached to the character...maybe pit him against weaker foes like Orcs, kobolds, skeletons and the like, just like you would with a 1st level party. If they hit him, they take the chances. If you really are concerned you could do a two hit fudge...aka...if any creature hits him on the first hit with enough damage to kill him, he is instead reduced to 1 HP. The next hit WILL reduce him to under 0. If you have that cleric there to utilize heal and healing on him, you could perhaps just use the cleric to bring him back and continue the battle as long as the cleric and he don't get hit whilst the cleric is healing. If he's not as attached to the character...keep low level creatures at him still (Remember the CR thing...so one or two orcs is going to be right up his alley) but don't do any fudging. If he dies...well so goes the early adventurer's life. [/QUOTE]
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Level Adjustments and Balance in a Solo 3.5 Game
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