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Community
General Tabletop Discussion
D&D Older Editions
Level Adjustments and Balance in a Solo 3.5 Game
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<blockquote data-quote="krupintupple" data-source="post: 5691266" data-attributes="member: 58300"><p>unfortunately, he's almost worse off than a glass-cannon, as at least glass has some tensile resilience: he's more like a pudding-cannon.</p><p></p><p>my honest suggestion? make him a draconic human rogue 3. the LA is reduced to +1 due to draconic, and rogue 3 should have FAR more survivability. yes, he won't be as 'dragon-y' as a half-dragon, but then maybe let him team up with a like-minded dragon shaman, or dragonfire adept, etc. maybe this buddy is a little older and wiser, and can offer information, at times when you'd like to slide a hint along. this can be great for a new player, especially when you can have the slightly-older-sidekick remark "...hmm, that bridge definitely looks too rickety, and probably a great location for an ambush. how about you try sneaking around the back, and seeing what's there, while i guard the front door?"</p><p></p><p>also, since it's a solo game, let him keep the breath weapon, as a once-a-day perk of his former heritage. you can say this is fair, because he's on his own and really, doing 25 or so damage to one encounter, once per day is really just a "I win" button to make him feel special, and or cool, but not really completely trainwreck the game.</p></blockquote><p></p>
[QUOTE="krupintupple, post: 5691266, member: 58300"] unfortunately, he's almost worse off than a glass-cannon, as at least glass has some tensile resilience: he's more like a pudding-cannon. my honest suggestion? make him a draconic human rogue 3. the LA is reduced to +1 due to draconic, and rogue 3 should have FAR more survivability. yes, he won't be as 'dragon-y' as a half-dragon, but then maybe let him team up with a like-minded dragon shaman, or dragonfire adept, etc. maybe this buddy is a little older and wiser, and can offer information, at times when you'd like to slide a hint along. this can be great for a new player, especially when you can have the slightly-older-sidekick remark "...hmm, that bridge definitely looks too rickety, and probably a great location for an ambush. how about you try sneaking around the back, and seeing what's there, while i guard the front door?" also, since it's a solo game, let him keep the breath weapon, as a once-a-day perk of his former heritage. you can say this is fair, because he's on his own and really, doing 25 or so damage to one encounter, once per day is really just a "I win" button to make him feel special, and or cool, but not really completely trainwreck the game. [/QUOTE]
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Level Adjustments and Balance in a Solo 3.5 Game
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