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Level Adjustments and Balance in a Solo 3.5 Game
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<blockquote data-quote="cjosephs1s" data-source="post: 5701259" data-attributes="member: 6683450"><p>Also I could have sworn half dragons got their HD boosted by one..d6 increases to d8 for all levels. So that should help out with 2 extra HP/level for some survivability. Also I thought they got a +4 to NA. Assuming he has an 18 in DEX that means he's gettinga +2 bonus from armor? Whats he wearing padded? I find it customary that between armor and Dex mod you should always get a +7 bonus and always try for a +8 as it usually easily attainable even with gear from the PHB for starter equipment. </p><p> </p><p>Maybe I'm just uber mean but I'd say if the guy didn't build him to survive a little bit of combat and take advantage of at least some character maximazation, I'd let the dice fall as they be and if he dies from a kobold let that be a lesson to build tougher characters. He is after all soloing a campaign. Do you really want to nerf rolls and pull punches for the next 20 levels? </p><p> </p><p>You're only other option since he's so frail is to change the campaign setting for a while and have him earn xp for problem solving and roleplaying and do something in the City where he has to uncover plots or find out mysteries where there's no combat.</p></blockquote><p></p>
[QUOTE="cjosephs1s, post: 5701259, member: 6683450"] Also I could have sworn half dragons got their HD boosted by one..d6 increases to d8 for all levels. So that should help out with 2 extra HP/level for some survivability. Also I thought they got a +4 to NA. Assuming he has an 18 in DEX that means he's gettinga +2 bonus from armor? Whats he wearing padded? I find it customary that between armor and Dex mod you should always get a +7 bonus and always try for a +8 as it usually easily attainable even with gear from the PHB for starter equipment. Maybe I'm just uber mean but I'd say if the guy didn't build him to survive a little bit of combat and take advantage of at least some character maximazation, I'd let the dice fall as they be and if he dies from a kobold let that be a lesson to build tougher characters. He is after all soloing a campaign. Do you really want to nerf rolls and pull punches for the next 20 levels? You're only other option since he's so frail is to change the campaign setting for a while and have him earn xp for problem solving and roleplaying and do something in the City where he has to uncover plots or find out mysteries where there's no combat. [/QUOTE]
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