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Level Adjustments and Balance in a Solo 3.5 Game
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<blockquote data-quote="Thanael" data-source="post: 5703369" data-attributes="member: 22734"><p>This. Just disregard the LA and you should be fine. Adjusting CRs for solo play is hard enough anyways. This way he will also level faster. </p><p></p><p>Also since he's a Rogue try more complex scenarios not just straight up fights. Take him prisoner, dish out subdual, pick some ambush scenarios, skill-challenges, roleplaying challenges, recon missions, intrigue, etc. </p><p></p><p>Find a balance between just winging it and letting the dice fall where they may. In the event he dies you can still have someone raise him and the he's got a mission for him ;-)</p><p></p><p>Of and get rid of the DMPC support party. If it's solo play it's solo play. A Rogue is very good for interesting solo play, so what if he gets a free power up. </p><p></p><p>PS: Did you guys figure out how come that he's a half dragon? Where's his dragon parent ? Was it a bronze or a blue dragon? Is it perhaps a force in the background steering the PX, supporting him at times and bailing him out of the toughest spots. But for what ulterior agenda? I once let a PC make a bronze halfdragon ftr/rog and planned to play the 2e solo module Thief's Challenge II: Beacon Point. It is a rpg heavy solo adventure where the PC is washed up on the shore of a pirate island. I always wanted to work the bronze dragon parent into this somehow as bronze dragons are aquatic and are noted to fight vs pirates in their <a href="http://www.dotd.com/mm/MM00065.htm#9ba76f63" target="_blank">2E ecology</a>. there even is a dragon on the cover of the module...</p></blockquote><p></p>
[QUOTE="Thanael, post: 5703369, member: 22734"] This. Just disregard the LA and you should be fine. Adjusting CRs for solo play is hard enough anyways. This way he will also level faster. Also since he's a Rogue try more complex scenarios not just straight up fights. Take him prisoner, dish out subdual, pick some ambush scenarios, skill-challenges, roleplaying challenges, recon missions, intrigue, etc. Find a balance between just winging it and letting the dice fall where they may. In the event he dies you can still have someone raise him and the he's got a mission for him ;-) Of and get rid of the DMPC support party. If it's solo play it's solo play. A Rogue is very good for interesting solo play, so what if he gets a free power up. PS: Did you guys figure out how come that he's a half dragon? Where's his dragon parent ? Was it a bronze or a blue dragon? Is it perhaps a force in the background steering the PX, supporting him at times and bailing him out of the toughest spots. But for what ulterior agenda? I once let a PC make a bronze halfdragon ftr/rog and planned to play the 2e solo module Thief's Challenge II: Beacon Point. It is a rpg heavy solo adventure where the PC is washed up on the shore of a pirate island. I always wanted to work the bronze dragon parent into this somehow as bronze dragons are aquatic and are noted to fight vs pirates in their [url=http://www.dotd.com/mm/MM00065.htm#9ba76f63]2E ecology[/url]. there even is a dragon on the cover of the module... [/QUOTE]
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