Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Level Advancement and In-Campaign Time
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 7457752" data-attributes="member: 97077"><p>I don't really think about it. Not that I run campaigns from 1st to 20th most of the time, but if it happened in a year of game time, that's fine. Some really important stuff must be going on for that to happen which means it should be pretty exciting.</p><p></p><p>I don't have a care for how real life works since we're not playing a game based on real life, or at least, only somewhat so. I'm also not bothered by how long Aragorn or Conan knocked about - D&D is its own thing in my view, even if those are influences.</p><p></p><p>My biggest concern is real time when it comes to campaigns, so that's what I focus on. How much content can we pack into a 4-hour weekly session, how many sessions to fully explore this campaign concept, etc. And then I think about what time pressures in-game I can include to create tension and adjust difficulty. The time it takes to level is largely based on player choice - how much they get after that XP.</p><p></p><p>As a point of data in case anyone's interested, my current campaign is on Day 72 since the PCs arrived in Sigil from the prime world they once called home. Most PCs arrived in Sigil at 3rd level and are now 6th level (though some characters and backup characters are lower level). My town-to-dungeon campaign prior to this campaign ran 20 weeks of game time and the characters went from 1st to (at most) 8th level. I have a player pool, meaning I have more players than seats at a given session. And those players usually have more than one character that they will swap out from time to time. This also slows down the rate of advancement relative to the campaign timeline in my eperience as you note in your point E.</p></blockquote><p></p>
[QUOTE="iserith, post: 7457752, member: 97077"] I don't really think about it. Not that I run campaigns from 1st to 20th most of the time, but if it happened in a year of game time, that's fine. Some really important stuff must be going on for that to happen which means it should be pretty exciting. I don't have a care for how real life works since we're not playing a game based on real life, or at least, only somewhat so. I'm also not bothered by how long Aragorn or Conan knocked about - D&D is its own thing in my view, even if those are influences. My biggest concern is real time when it comes to campaigns, so that's what I focus on. How much content can we pack into a 4-hour weekly session, how many sessions to fully explore this campaign concept, etc. And then I think about what time pressures in-game I can include to create tension and adjust difficulty. The time it takes to level is largely based on player choice - how much they get after that XP. As a point of data in case anyone's interested, my current campaign is on Day 72 since the PCs arrived in Sigil from the prime world they once called home. Most PCs arrived in Sigil at 3rd level and are now 6th level (though some characters and backup characters are lower level). My town-to-dungeon campaign prior to this campaign ran 20 weeks of game time and the characters went from 1st to (at most) 8th level. I have a player pool, meaning I have more players than seats at a given session. And those players usually have more than one character that they will swap out from time to time. This also slows down the rate of advancement relative to the campaign timeline in my eperience as you note in your point E. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Level Advancement and In-Campaign Time
Top