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General Tabletop Discussion
*Dungeons & Dragons
Level Advancement and In-Campaign Time
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<blockquote data-quote="5ekyu" data-source="post: 7458068" data-attributes="member: 6919838"><p>So, basically, the milestone leveling option where they level at GM assigned times and an additional 2 level per leveing kicker and enforced downtime, ok sounds fine. (yes morw whistles and bells but thats the gist.)</p><p></p><p>I have used variations of milestone leveling for years, works fine. Have since just moved to session-based leveling - 4 sessions x tier = level up.That leaves a bit more flexibility in their chosen courses of action.</p><p></p><p>I also think double-up leveling is a good idea that i plan to try in my next campaign. i have been intrigued by it as it allows more time to "get used to your new stuff" and cuts the periods of "changing character" in half. So, doubling the time to level but doubling the levels is just fine by me in concept and i think for my group it will play out better.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7458068, member: 6919838"] So, basically, the milestone leveling option where they level at GM assigned times and an additional 2 level per leveing kicker and enforced downtime, ok sounds fine. (yes morw whistles and bells but thats the gist.) I have used variations of milestone leveling for years, works fine. Have since just moved to session-based leveling - 4 sessions x tier = level up.That leaves a bit more flexibility in their chosen courses of action. I also think double-up leveling is a good idea that i plan to try in my next campaign. i have been intrigued by it as it allows more time to "get used to your new stuff" and cuts the periods of "changing character" in half. So, doubling the time to level but doubling the levels is just fine by me in concept and i think for my group it will play out better. [/QUOTE]
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*Dungeons & Dragons
Level Advancement and In-Campaign Time
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