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Level Advancement and In-Campaign Time
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<blockquote data-quote="Irda Ranger" data-source="post: 7458144" data-attributes="member: 1003"><p>Right, this wouldn't work with the big campaign books that WotC has published. So far the only one of those I've run was Curse of Strahd, but I ran it using a more standard advancement.</p><p></p><p>If I ever run Curse of Strahd again though, I might re-write it to be more like what I'm describing. Strahd would probably go into melancholy retreats into his castle for months or years at a time, obsessing over Tatiana, while the PCs deal with whole adventures relating to Baba Lysaga or the mad Abbot.</p><p></p><p></p><p>No one has to play at my table. I offered to run a campaign this way, people took me up on it.</p><p></p><p></p><p>Exactly right. We use message boards and chat rooms. This is a new source of fun because some players enjoy reading along with these parts even if their PCs aren't directly involved in. </p><p></p><p></p><p>Tricky?? It's absolutely awesome when this happens!</p><p></p><p></p><p>That's basically how it works. Or a new chapter in a longer story. It wouldn't make any sense for Big Evil Boss to just sit around and let the PCs go back to their quiet lives. But if the cult leader is killed and the cult disbanded, a few of its more dedicated members that survive might relocate to a new redoubt to lick their wounds and rebuild their strength. A darkness has been growing in Murkwood.</p><p></p><p></p><p>On an unrelated matter, I never understood the complaints about overpowered PCs. The DM has literally infinite power. PCs can steal spotlight from each other if you allow one PC to have an artifact weapon and everyone else has to make do with potions and a +1 dagger, but PCs can never be overpowered relative to the DM. "Just add monsters."</p><p></p><p> </p><p>Only within the game-world fiction. It doesn't take any more time IRL. Well, maybe if you count the side quest stuff players do on their own, they're playing more hours of D&D per month.</p><p></p><p></p><p>Depending on the adventure I might do that for longer adventures that have a natural break built into them. (I don't want to get into details here because spoilers)</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 7458144, member: 1003"] Right, this wouldn't work with the big campaign books that WotC has published. So far the only one of those I've run was Curse of Strahd, but I ran it using a more standard advancement. If I ever run Curse of Strahd again though, I might re-write it to be more like what I'm describing. Strahd would probably go into melancholy retreats into his castle for months or years at a time, obsessing over Tatiana, while the PCs deal with whole adventures relating to Baba Lysaga or the mad Abbot. No one has to play at my table. I offered to run a campaign this way, people took me up on it. Exactly right. We use message boards and chat rooms. This is a new source of fun because some players enjoy reading along with these parts even if their PCs aren't directly involved in. Tricky?? It's absolutely awesome when this happens! That's basically how it works. Or a new chapter in a longer story. It wouldn't make any sense for Big Evil Boss to just sit around and let the PCs go back to their quiet lives. But if the cult leader is killed and the cult disbanded, a few of its more dedicated members that survive might relocate to a new redoubt to lick their wounds and rebuild their strength. A darkness has been growing in Murkwood. On an unrelated matter, I never understood the complaints about overpowered PCs. The DM has literally infinite power. PCs can steal spotlight from each other if you allow one PC to have an artifact weapon and everyone else has to make do with potions and a +1 dagger, but PCs can never be overpowered relative to the DM. "Just add monsters." Only within the game-world fiction. It doesn't take any more time IRL. Well, maybe if you count the side quest stuff players do on their own, they're playing more hours of D&D per month. Depending on the adventure I might do that for longer adventures that have a natural break built into them. (I don't want to get into details here because spoilers) [/QUOTE]
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