Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Level Advancement and In-Campaign Time
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emerikol" data-source="post: 7458237" data-attributes="member: 6698278"><p>Some ideas for those wanting to fix the issue. </p><p></p><p>1. Training time. Lengthy training time. X.P. is just the way you measure a breakthrough. I think at minimum a little of this could help verisimilitude.</p><p></p><p>2. Downtime activities. These can all take a lot of time and can be very fulfilling. For old schoolers this one comes easy as there was emphasis on it in the early editions. This also makes long time gaps between adventures more interesting. Your PCs figure out what they were doing during that time. It also makes living expenses a bit more of a concern which for me is good.</p><p></p><p>3. "The PCs are different from all others" is an okay trope but you have to make them world savers in that case. I don't prefer this approach but it is a workable one. If you are really into making the world spotlight shine on your characters this is a good way.</p><p></p><p>4. Increase the X.P. to level dramatically. This is again an old school approach but many of my PC's spent years in levels nine to twelve. Gygax even said at the time he was writing the 1e PHB that his campaign was one of the longest running (only 5 years) and no one had gotten to 18th level. Now if you love playing high levels this is a bummer. Because nowadays a lot of campaigns don't make it that far. Still for me it has some appeal though maybe not to Gygax's degree. I think getting to 7th level in the first 52 4 hour sessions is fine. You acquire the early skill quicker. Then after that 3 levels per additional 52 4 hour sessions. So you hit 20th in the fifth year of a campaign. I think 5 years is a nice campaign arc if you want to go all the way. During that time though I'd want 20 years minimum to pass.</p></blockquote><p></p>
[QUOTE="Emerikol, post: 7458237, member: 6698278"] Some ideas for those wanting to fix the issue. 1. Training time. Lengthy training time. X.P. is just the way you measure a breakthrough. I think at minimum a little of this could help verisimilitude. 2. Downtime activities. These can all take a lot of time and can be very fulfilling. For old schoolers this one comes easy as there was emphasis on it in the early editions. This also makes long time gaps between adventures more interesting. Your PCs figure out what they were doing during that time. It also makes living expenses a bit more of a concern which for me is good. 3. "The PCs are different from all others" is an okay trope but you have to make them world savers in that case. I don't prefer this approach but it is a workable one. If you are really into making the world spotlight shine on your characters this is a good way. 4. Increase the X.P. to level dramatically. This is again an old school approach but many of my PC's spent years in levels nine to twelve. Gygax even said at the time he was writing the 1e PHB that his campaign was one of the longest running (only 5 years) and no one had gotten to 18th level. Now if you love playing high levels this is a bummer. Because nowadays a lot of campaigns don't make it that far. Still for me it has some appeal though maybe not to Gygax's degree. I think getting to 7th level in the first 52 4 hour sessions is fine. You acquire the early skill quicker. Then after that 3 levels per additional 52 4 hour sessions. So you hit 20th in the fifth year of a campaign. I think 5 years is a nice campaign arc if you want to go all the way. During that time though I'd want 20 years minimum to pass. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Level Advancement and In-Campaign Time
Top