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General Tabletop Discussion
*Dungeons & Dragons
Level Advancement and In-Campaign Time
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<blockquote data-quote="Uller" data-source="post: 7458276" data-attributes="member: 413"><p>I guess the thing I've always found about having to train to level is it limits the game. We like some adventures to be extended over a couple levels. Lots of published adventures over the many editions have this built in. I just played Sunless Citadel, for example...it assumes you start at 1st and finish at 3rd level, so there is at least one level-up built into the adventure. It's sequel, Forge of Fury seems to have the same assumption (start at 3rd, finish at 5th). </p><p></p><p>It just doesn't seem very interesting to me after the PCs have gained enough XP to level and the players are all excited about it to say "well, you have this time pressure built into the adventure so if you want to level you either have to press on at your current level or you can leave to spend <some non-trivial amount of time> training...by that time the BBEG will have reinforced his lair or seen his plans come to fruition...but hey, you'll have gained some hp and new spells!"...it just doesn't seem to jive with me...YMMV, though. Maybe others have made this work.</p><p></p><p>I am considering allowing Training/Study as a downtime activity where gold can be converted to XP. I'm not sure how to do it and it should have diminishing returns to discourage too much use of it, but it seems a viable way to spend gold earned during adventuring and time between adventures. But it shouldn't be the only thing available to PCs to use those two assets.</p></blockquote><p></p>
[QUOTE="Uller, post: 7458276, member: 413"] I guess the thing I've always found about having to train to level is it limits the game. We like some adventures to be extended over a couple levels. Lots of published adventures over the many editions have this built in. I just played Sunless Citadel, for example...it assumes you start at 1st and finish at 3rd level, so there is at least one level-up built into the adventure. It's sequel, Forge of Fury seems to have the same assumption (start at 3rd, finish at 5th). It just doesn't seem very interesting to me after the PCs have gained enough XP to level and the players are all excited about it to say "well, you have this time pressure built into the adventure so if you want to level you either have to press on at your current level or you can leave to spend <some non-trivial amount of time> training...by that time the BBEG will have reinforced his lair or seen his plans come to fruition...but hey, you'll have gained some hp and new spells!"...it just doesn't seem to jive with me...YMMV, though. Maybe others have made this work. I am considering allowing Training/Study as a downtime activity where gold can be converted to XP. I'm not sure how to do it and it should have diminishing returns to discourage too much use of it, but it seems a viable way to spend gold earned during adventuring and time between adventures. But it shouldn't be the only thing available to PCs to use those two assets. [/QUOTE]
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Level Advancement and In-Campaign Time
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