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Level Advancement and In-Campaign Time
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<blockquote data-quote="Sunseeker" data-source="post: 7458314"><p>One thing I do when I have included "training" in the past is that:</p><p>You get your HD/HP and Proficiency/BAB&Saves right away, to indicate that your experience has made you tougher and better in a <em>general</em> sense. If you are at an ASI point you can gain an ASI, but not a feat. To gain feats and class features, you have to train. This also allows for a presentation of a world where a wildman can be really tough, really strong, and swing his sword really hard <em>but</em> he has not learned any <em>specific </em>knowledge and thus lacks cool feats or class features.</p><p></p><p></p><p>@OP:</p><p></p><p></p><p>As a player, and I suppose as a DM, my biggest issue with "time passing between events" is "What do you do with players who want to keep adventuring?" Aside from of course, having players who are totally into this kind of stuff. Lets say you're using XP right? So every dungeon, every gold piece, every quest, every monster kill equates to some kind of advancement. </p><p></p><p></p><p>Johnny and Jimmy decide to settle down for the winter, help out around the town, maybe find love, who knows. </p><p></p><p></p><p>Sue and Jane on the other hand want to face the winter wilderness and hone their skills, kick monster butt and find treasure.</p><p></p><p></p><p>Do you award Johnny and Jimmy equitable XP to Sue and Jane? Or does "around town stuff" give them nothing?</p><p>-Followup: how does "life" get reflected on their sheets? Do they earn any kind of increase in their skills? </p><p></p><p></p><p>Or do you restrict Sue and Jane's XP to reflect the low amount Jhonny and Jimmy are earning?</p><p>-Do Sue and Jane simply wander around in the woods, finding nothing, as you not-so-subtly try to press them to return to town?</p><p></p><p></p><p>Do you add more PCs? Have Sue and Jane roll up some "around town" PCs? Have Jimmy and Johnny roll up some more adventure-oriented PCs?</p><p>-Again: how do you reconcile that the people off in the woods have been earning XP, and the people in town havent?</p><p>--I frame it this way because I <em>rarely</em> find a DM who awards XP or milestones or ANY form of advancement when it doesn't include "killing stuff".</p><p></p><p></p><p>And how do you reconcile players who want to get <em>detailed</em> (we all know the guy) about their downtime shenanigans, and the guy who's just like "Yeah I'm gonna do some farming and stuff for a year." and isn't interested in the specifics of it?</p><p></p><p></p><p>I guess you could just say "I'm not going to run a split party, so go to town or I'll stop the game." Sure, it's kinda a jerk ultimatum but it's your right as DM to do it.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7458314"] One thing I do when I have included "training" in the past is that: You get your HD/HP and Proficiency/BAB&Saves right away, to indicate that your experience has made you tougher and better in a [I]general[/I] sense. If you are at an ASI point you can gain an ASI, but not a feat. To gain feats and class features, you have to train. This also allows for a presentation of a world where a wildman can be really tough, really strong, and swing his sword really hard [I]but[/I] he has not learned any [I]specific [/I]knowledge and thus lacks cool feats or class features. @OP: As a player, and I suppose as a DM, my biggest issue with "time passing between events" is "What do you do with players who want to keep adventuring?" Aside from of course, having players who are totally into this kind of stuff. Lets say you're using XP right? So every dungeon, every gold piece, every quest, every monster kill equates to some kind of advancement. Johnny and Jimmy decide to settle down for the winter, help out around the town, maybe find love, who knows. Sue and Jane on the other hand want to face the winter wilderness and hone their skills, kick monster butt and find treasure. Do you award Johnny and Jimmy equitable XP to Sue and Jane? Or does "around town stuff" give them nothing? -Followup: how does "life" get reflected on their sheets? Do they earn any kind of increase in their skills? Or do you restrict Sue and Jane's XP to reflect the low amount Jhonny and Jimmy are earning? -Do Sue and Jane simply wander around in the woods, finding nothing, as you not-so-subtly try to press them to return to town? Do you add more PCs? Have Sue and Jane roll up some "around town" PCs? Have Jimmy and Johnny roll up some more adventure-oriented PCs? -Again: how do you reconcile that the people off in the woods have been earning XP, and the people in town havent? --I frame it this way because I [I]rarely[/I] find a DM who awards XP or milestones or ANY form of advancement when it doesn't include "killing stuff". And how do you reconcile players who want to get [I]detailed[/I] (we all know the guy) about their downtime shenanigans, and the guy who's just like "Yeah I'm gonna do some farming and stuff for a year." and isn't interested in the specifics of it? I guess you could just say "I'm not going to run a split party, so go to town or I'll stop the game." Sure, it's kinda a jerk ultimatum but it's your right as DM to do it. [/QUOTE]
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