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General Tabletop Discussion
*Dungeons & Dragons
Level Advancement and In-Campaign Time
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<blockquote data-quote="Irda Ranger" data-source="post: 7458395" data-attributes="member: 1003"><p>I haven't run into this issue. Everyone has Backgrounds and they're tied into the setting. They <em>from</em> somewhere. They have goals that aren't related to what the group is doing. The down-time between adventures is perfect for that.</p><p></p><p>Moreover, see the post above about "You don't find adventure. Adventure finds you." Gandalf shows up with a quest when he shows on, on his schedule, not yours. There isn't always an adventure to be had.</p><p></p><p></p><p>I'm not using XP.</p><p></p><p></p><p>They could pick up a Tools or Vehicles proficiency or something if they want, sure. Maybe an extended downtime and career change could lead to a second Background.</p><p></p><p></p><p>I think you're picturing a much more adversarial relationship between me and the players. I just say "Okay guys, you won. The bad guy is defeated and the town is safe. No obvious threats around right now. What are you doing to do with your new free time?" and the players understand this is an opportunity to pursue their individual character development.</p><p></p><p>Then I basically just say "Six months pass .. and you see the bat signal."</p><p></p><p></p><p>I think I was pretty clear in the OP that this is exactly what I'm doing.</p><p></p><p></p><p>Both are fine. It really doesn't effect anything. Downtime is an opportunity to have a different kind of fun, not homework.</p><p></p><p></p><p>On the contrary, the PCs are all split up during downtime, off pursuing their solo stuff. The wizard is off to the Tower of High Sorcery to take his Test; the barbarian is following a prophecy into the desert; the cleric is rehabilitating the shrine they just finished clearing of monsters; and the bard is returning a sword they found to its rightful owner.</p><p></p><p></p><p>I guess if you think my running the campaign this way is a "jerk ultimatum" you can go play somewhere else then. My players seem to like it. Good communication and setting expectations ahead of time about how the campaign will function is always key (not just for this, but for anything).</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 7458395, member: 1003"] I haven't run into this issue. Everyone has Backgrounds and they're tied into the setting. They [I]from[/I] somewhere. They have goals that aren't related to what the group is doing. The down-time between adventures is perfect for that. Moreover, see the post above about "You don't find adventure. Adventure finds you." Gandalf shows up with a quest when he shows on, on his schedule, not yours. There isn't always an adventure to be had. I'm not using XP. They could pick up a Tools or Vehicles proficiency or something if they want, sure. Maybe an extended downtime and career change could lead to a second Background. I think you're picturing a much more adversarial relationship between me and the players. I just say "Okay guys, you won. The bad guy is defeated and the town is safe. No obvious threats around right now. What are you doing to do with your new free time?" and the players understand this is an opportunity to pursue their individual character development. Then I basically just say "Six months pass .. and you see the bat signal." I think I was pretty clear in the OP that this is exactly what I'm doing. Both are fine. It really doesn't effect anything. Downtime is an opportunity to have a different kind of fun, not homework. On the contrary, the PCs are all split up during downtime, off pursuing their solo stuff. The wizard is off to the Tower of High Sorcery to take his Test; the barbarian is following a prophecy into the desert; the cleric is rehabilitating the shrine they just finished clearing of monsters; and the bard is returning a sword they found to its rightful owner. I guess if you think my running the campaign this way is a "jerk ultimatum" you can go play somewhere else then. My players seem to like it. Good communication and setting expectations ahead of time about how the campaign will function is always key (not just for this, but for anything). [/QUOTE]
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