Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Level Advancement and In-Campaign Time
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 7458504"><p>To me, my first reaction was: okay, so no matter what you do, nothing you do actually matters. If nothing can be gained and likewise nothing can be lost, then aside from "I want my PC to do this thing." Someone could say "I do nothing." and have the same outcome.</p><p></p><p></p><p>I totally couldn't tell from the OP, to be honest.</p><p></p><p></p><p>Okay fair enough, so in your case the game still focuses on the "adventure" and "downtime" is more of a "fill-in-the-blank" of what happened while the adventure was going on?</p><p></p><p></p><p>Well, the question was more aimed at the fact that players, and therefore their characters, tend to go where the rewards are. So if two characters stay home and get nothing other than a nice story, and two characters go out and earn a bunch of XP, we can wager that next time the downtime cycle comes around, there ain't gonna be anyone staying home.</p><p></p><p>I personally like to reward downtime activity. I have played with a lot of DMs who <em>dont</em> which has always made me question the purpose of including downtime to begin with.</p><p></p><p></p><p>Fair enough that's what I prefer as well.</p><p></p><p></p><p>Sure. I'm not a big fan of "random encounter tables" so I'd happily tell my players up front that "The local area seems to have stabilized for the time." before having them wander around doing nothing and wasting <em>everyones</em> time.</p><p></p><p></p><p>Which I suppose was part of my point. Some player may want to travel the world looking for that adventure.</p><p></p><p></p><p>But isn't that really just adventuring by a different name? Instead of venturing out into the woods looking for trouble, you go looking for it at home? I don't think adventuring is all raiding tombs 24/7 and a good "adventure" can happen right in their home town...but then that's not <em>really</em> downtime is it?</p><p></p><p></p><p>Eh. I'm with a DM that's kinda like that. On a personal note: I'm not enjoying it. It feels a lot less like "We're rugged adventurers looking for excitement!" and more like "We're cashiers waiting for someone to come and order a BigMac." If we <em>literally</em> can't do anything because nobody has asked us to do anything, that IMO is not being an adventurer. </p><p></p><p></p><p>Well that crosses off a lot of my questions then. I really wasn't clear from the OP.</p><p></p><p></p><p>Okay, the question was mostly aimed at "Can the time be mechanically productive as well as story productive?" What I was hoping <em>not</em> to hear was [MENTION=6801845]Oofta[/MENTION]'s answer that "no matter what you do you can't fundamentally gain anything other than story." Because, lets me honest: I don't need a TTRPG group to come up with a creative story for what my PC does on their own. That's like, my other other hobby.</p><p></p><p></p><p>No, that's fine. I was mostly curious on the level of detail you were willing to get into. See [MENTION=29398]Lanefan[/MENTION] who will basically run a side-adventure for a secondary group of characters during the downtime if that's where people want to go.</p><p></p><p></p><p>You don't give out any form of advancement when it doesn't involve killing stuff? I'm a little unclear on your answer.</p><p></p><p></p><p>If it doesn't affect anything, why do it?</p><p></p><p></p><p>What if they don't? What if they stick together, as a group, doing a group thing?</p><p></p><p></p><p>Well I wasn't asking to play in your game now was I Captain Snippy-Pants? Thanks for taking the line completely out of context from the line <em>right before it.</em> But hey yeah you went there so lets run with it: It <strong>IS</strong> a pretty jerk move for the DM to say "Okay it's downtime time, you all split up, you all do you own things, none of you get to stick around each other because you all have to do you own things, on your own, alone, by yourself."</p><p></p><p>Yeah, that's kinda a jerk move. Because ya know, it's the player's call on what their character does, <strong>NOT YOURS</strong></p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7458504"] To me, my first reaction was: okay, so no matter what you do, nothing you do actually matters. If nothing can be gained and likewise nothing can be lost, then aside from "I want my PC to do this thing." Someone could say "I do nothing." and have the same outcome. I totally couldn't tell from the OP, to be honest. Okay fair enough, so in your case the game still focuses on the "adventure" and "downtime" is more of a "fill-in-the-blank" of what happened while the adventure was going on? Well, the question was more aimed at the fact that players, and therefore their characters, tend to go where the rewards are. So if two characters stay home and get nothing other than a nice story, and two characters go out and earn a bunch of XP, we can wager that next time the downtime cycle comes around, there ain't gonna be anyone staying home. I personally like to reward downtime activity. I have played with a lot of DMs who [I]dont[/I] which has always made me question the purpose of including downtime to begin with. Fair enough that's what I prefer as well. Sure. I'm not a big fan of "random encounter tables" so I'd happily tell my players up front that "The local area seems to have stabilized for the time." before having them wander around doing nothing and wasting [I]everyones[/I] time. Which I suppose was part of my point. Some player may want to travel the world looking for that adventure. But isn't that really just adventuring by a different name? Instead of venturing out into the woods looking for trouble, you go looking for it at home? I don't think adventuring is all raiding tombs 24/7 and a good "adventure" can happen right in their home town...but then that's not [I]really[/I] downtime is it? Eh. I'm with a DM that's kinda like that. On a personal note: I'm not enjoying it. It feels a lot less like "We're rugged adventurers looking for excitement!" and more like "We're cashiers waiting for someone to come and order a BigMac." If we [I]literally[/I] can't do anything because nobody has asked us to do anything, that IMO is not being an adventurer. Well that crosses off a lot of my questions then. I really wasn't clear from the OP. Okay, the question was mostly aimed at "Can the time be mechanically productive as well as story productive?" What I was hoping [I]not[/I] to hear was [MENTION=6801845]Oofta[/MENTION]'s answer that "no matter what you do you can't fundamentally gain anything other than story." Because, lets me honest: I don't need a TTRPG group to come up with a creative story for what my PC does on their own. That's like, my other other hobby. No, that's fine. I was mostly curious on the level of detail you were willing to get into. See [MENTION=29398]Lanefan[/MENTION] who will basically run a side-adventure for a secondary group of characters during the downtime if that's where people want to go. You don't give out any form of advancement when it doesn't involve killing stuff? I'm a little unclear on your answer. If it doesn't affect anything, why do it? What if they don't? What if they stick together, as a group, doing a group thing? Well I wasn't asking to play in your game now was I Captain Snippy-Pants? Thanks for taking the line completely out of context from the line [I]right before it.[/I] But hey yeah you went there so lets run with it: It [B]IS[/B] a pretty jerk move for the DM to say "Okay it's downtime time, you all split up, you all do you own things, none of you get to stick around each other because you all have to do you own things, on your own, alone, by yourself." Yeah, that's kinda a jerk move. Because ya know, it's the player's call on what their character does, [B]NOT YOURS[/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Level Advancement and In-Campaign Time
Top