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<blockquote data-quote="Oofta" data-source="post: 7458550" data-attributes="member: 6801845"><p>Where do you get "nothing you do actually matters" from anything anyone has posted on this thread? From a game mechanic perspective, things that happen between games don't count but they certainly can from a world perspective. </p><p></p><p>Maybe I wasn't clear. If someone wants to do a story arc off-screen where they clean up a section of town and eliminate a gang of were-rats and I think they're high enough level that it would be relatively trivial (although possibly time consuming) <em>and </em>it makes sense in world then it happens. On the other hand if someone says that during their off-screen time they travel to hell and kill Asmodeus, it's not going to happen.</p><p></p><p></p><p></p><p></p><p></p><p>So let me get this straight. Someone could say "on my off time I defeated the Grozzle's army. That was 300 goblins all told along with a handful of leaders and other monsters. Let's round it up to 20,000 XP so I'm now level 6 instead of level 2 and I gained 50,00 GP. By the way I also recovered this list of magic items. Oh and here's my bad fan-fic novella to read if you want to read it. Chapter 22 is really awesome."</p><p></p><p>You would say okay?</p><p></p><p>Because they said so. With no risk to their character, no actual game time, just a statement of what they did? I'm sorry the concept of telling a pretty story not having any impact on game mechanics bothers you so much.</p><p></p><p></p><p></p><p>Where do you come up with this stuff? Where was it said the party has to split up? If they want to go on a river cruise together and wear matching outfits while starting a marimba band they can. What they can't do (in my campaign) is gain in-game mechanical benefits unless it's following the downtime rules for training or other activities.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7458550, member: 6801845"] Where do you get "nothing you do actually matters" from anything anyone has posted on this thread? From a game mechanic perspective, things that happen between games don't count but they certainly can from a world perspective. Maybe I wasn't clear. If someone wants to do a story arc off-screen where they clean up a section of town and eliminate a gang of were-rats and I think they're high enough level that it would be relatively trivial (although possibly time consuming) [I]and [/I]it makes sense in world then it happens. On the other hand if someone says that during their off-screen time they travel to hell and kill Asmodeus, it's not going to happen. So let me get this straight. Someone could say "on my off time I defeated the Grozzle's army. That was 300 goblins all told along with a handful of leaders and other monsters. Let's round it up to 20,000 XP so I'm now level 6 instead of level 2 and I gained 50,00 GP. By the way I also recovered this list of magic items. Oh and here's my bad fan-fic novella to read if you want to read it. Chapter 22 is really awesome." You would say okay? Because they said so. With no risk to their character, no actual game time, just a statement of what they did? I'm sorry the concept of telling a pretty story not having any impact on game mechanics bothers you so much. Where do you come up with this stuff? Where was it said the party has to split up? If they want to go on a river cruise together and wear matching outfits while starting a marimba band they can. What they can't do (in my campaign) is gain in-game mechanical benefits unless it's following the downtime rules for training or other activities. [/QUOTE]
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