Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Level Advancement and In-Campaign Time
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 7458581"><p>Why, though? If it matters to the game <em>world</em> then it matters to the <em>game</em>. If I spend my years between adventures becoming a reknowned artist, that matters to the <em>game</em> as much as it matters to the <em>story</em> and the world it takes place in. Imagine the connections I would have forged between nobility, how did I use my art to influence culture? Did I extract huge sums of money for my work? Do I return to the party vast sums of wealth? </p><p></p><p></p><p>Which at its core reads to me like "I'm not going to actually <em>play through</em> whatever you want to do, so just make sure whatever you do has no fundamental impact on anything." Heck, lets run with your example: there's a gang of were-rats, that is: a gang of humanoids with a highly infectious curse running around town. "Cleaning them up" has meaningful impact. Not just that you cleaned them up, but <em>how</em> you cleaned them up. Did you kill them? Was one of them perhaps a long-lost son of someone important? Did you save them and same question?</p><p></p><p>If the were-rats are worth no XP, and have no fundamental value to the story other than being a minor irritation to the town, <em>why where they there</em>? Because to me it sounds like this thing that wasn't any trouble, and wasn't really causing that much harm, really didn't need to exist in the first place. It sounds to me like your veto power comes into play right when these things would start to matter.</p><p></p><p>And also: I only got it from your post, not anyone elses.</p><p></p><p></p><p>Lol no. Because I don't run downtime like that. Downtime isn't a little homework exercise everyone just invents for what happened between now and the next problem. I actually <em>run</em> downtime. It's a thing we all do, together, at the table. Maybe we don't all take part in each other's individual activities, but we are all at the table, taking turns, rolling dice, seeing how the outcomes of our "downtime" turn out.</p><p></p><p>It's not story time. Ya'll can go home and make up whatever stories you want for your characters. Kill Asmodeus if you want, I don't care. But if it didn't happen at the table, it didn't happen in the game, and it sure as heck doesn't affect the world.</p><p></p><p></p><p>You know my entire post wasn't responding to <em>you</em> right?</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7458581"] Why, though? If it matters to the game [I]world[/I] then it matters to the [I]game[/I]. If I spend my years between adventures becoming a reknowned artist, that matters to the [I]game[/I] as much as it matters to the [I]story[/I] and the world it takes place in. Imagine the connections I would have forged between nobility, how did I use my art to influence culture? Did I extract huge sums of money for my work? Do I return to the party vast sums of wealth? Which at its core reads to me like "I'm not going to actually [I]play through[/I] whatever you want to do, so just make sure whatever you do has no fundamental impact on anything." Heck, lets run with your example: there's a gang of were-rats, that is: a gang of humanoids with a highly infectious curse running around town. "Cleaning them up" has meaningful impact. Not just that you cleaned them up, but [I]how[/I] you cleaned them up. Did you kill them? Was one of them perhaps a long-lost son of someone important? Did you save them and same question? If the were-rats are worth no XP, and have no fundamental value to the story other than being a minor irritation to the town, [I]why where they there[/I]? Because to me it sounds like this thing that wasn't any trouble, and wasn't really causing that much harm, really didn't need to exist in the first place. It sounds to me like your veto power comes into play right when these things would start to matter. And also: I only got it from your post, not anyone elses. Lol no. Because I don't run downtime like that. Downtime isn't a little homework exercise everyone just invents for what happened between now and the next problem. I actually [I]run[/I] downtime. It's a thing we all do, together, at the table. Maybe we don't all take part in each other's individual activities, but we are all at the table, taking turns, rolling dice, seeing how the outcomes of our "downtime" turn out. It's not story time. Ya'll can go home and make up whatever stories you want for your characters. Kill Asmodeus if you want, I don't care. But if it didn't happen at the table, it didn't happen in the game, and it sure as heck doesn't affect the world. You know my entire post wasn't responding to [I]you[/I] right? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Level Advancement and In-Campaign Time
Top