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General Tabletop Discussion
*Dungeons & Dragons
Level Advancement and In-Campaign Time
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<blockquote data-quote="Lanefan" data-source="post: 7458834" data-attributes="member: 29398"><p>Open-ended campaigns = great! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm on board up to here, except I'd want to be involved in the "let them handle it" part.</p><p></p><p>But here you've lost mechanical consistency within the game, in that if knocking off the wererats would earn xp if played out long-form it would in theory also earn xp if played out short-form or handwaved...right?</p><p></p><p>Also, where's the risk? Where's the possibility that things perhaps don't go the way either Vinzu or Bob has in mind? (which again would certainly exist were this played out long-form)</p><p></p><p>With Bob's permission?</p><p></p><p>If Bob wants to put Vinzu into a situation that might go wrong for him then Bob has to be ready to accept the consequences, good (most likely) or bad (it happens sometimes).</p><p></p><p>These are different, in that neither Brog's nor Derek's actions involve any significant potential risk or any significant potential reward.</p><p></p><p>Sheena's stuff, on the other hand, might (depending what she's working on) - and at that point it needs some sort of DM-player interaction and resolution. </p><p></p><p>So, reward without risk.</p><p></p><p>On this bit I agree. Sometimes the downtime activities of one character end up pulling the whole party into something.</p><p></p><p>I ge tthis, but I just can't get past the mechanical and narrative inconsistencies it presents.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7458834, member: 29398"] Open-ended campaigns = great! :) I'm on board up to here, except I'd want to be involved in the "let them handle it" part. But here you've lost mechanical consistency within the game, in that if knocking off the wererats would earn xp if played out long-form it would in theory also earn xp if played out short-form or handwaved...right? Also, where's the risk? Where's the possibility that things perhaps don't go the way either Vinzu or Bob has in mind? (which again would certainly exist were this played out long-form) With Bob's permission? If Bob wants to put Vinzu into a situation that might go wrong for him then Bob has to be ready to accept the consequences, good (most likely) or bad (it happens sometimes). These are different, in that neither Brog's nor Derek's actions involve any significant potential risk or any significant potential reward. Sheena's stuff, on the other hand, might (depending what she's working on) - and at that point it needs some sort of DM-player interaction and resolution. So, reward without risk. On this bit I agree. Sometimes the downtime activities of one character end up pulling the whole party into something. I ge tthis, but I just can't get past the mechanical and narrative inconsistencies it presents. Lanefan [/QUOTE]
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