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Level Advancement and In-Campaign Time
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<blockquote data-quote="Irda Ranger" data-source="post: 7458910" data-attributes="member: 1003"><p>I’ll weigh in on the were-rats and say how I’d handle it. I have a similar situation in my own campaign now. </p><p></p><p>The situation in my campaign is that in the adventure just completed the PCs learned there’s a certain nobleman who’s a pretender and has murdered and replaced the true nobleman. So the PCs went to a fortune teller to get some clues as to how to take this guy on (who is very politically powerful). </p><p></p><p>The fortune teller told them that the pretender is holding a secret prisoner who’s critical to the pretender’s plan, and finding the prisoner will help beat the pretender and avenge the murder. The only clue they have as to where the prisoner is secretly held is a city. A big city. </p><p></p><p>So downtime. One PC is going to that city to look for clues as to where the prisoner is. He doesn’t have much to go on. So we are going to use the upkeep rules in the PHB and roll once per month to find a clue. </p><p></p><p>But once he figures out where the prisoner is, he will send for the other PCs and that’s the next adventure. </p><p></p><p>You could do something similar with the wererats. Spend several months gathering intel. Learn where their secret base is. Get a clue as to who their agents are in the City. Then send for the other PCs and that’s an adventure for the whole group.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 7458910, member: 1003"] I’ll weigh in on the were-rats and say how I’d handle it. I have a similar situation in my own campaign now. The situation in my campaign is that in the adventure just completed the PCs learned there’s a certain nobleman who’s a pretender and has murdered and replaced the true nobleman. So the PCs went to a fortune teller to get some clues as to how to take this guy on (who is very politically powerful). The fortune teller told them that the pretender is holding a secret prisoner who’s critical to the pretender’s plan, and finding the prisoner will help beat the pretender and avenge the murder. The only clue they have as to where the prisoner is secretly held is a city. A big city. So downtime. One PC is going to that city to look for clues as to where the prisoner is. He doesn’t have much to go on. So we are going to use the upkeep rules in the PHB and roll once per month to find a clue. But once he figures out where the prisoner is, he will send for the other PCs and that’s the next adventure. You could do something similar with the wererats. Spend several months gathering intel. Learn where their secret base is. Get a clue as to who their agents are in the City. Then send for the other PCs and that’s an adventure for the whole group. [/QUOTE]
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