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General Tabletop Discussion
*Dungeons & Dragons
Level Advancement and In-Campaign Time
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<blockquote data-quote="Lanefan" data-source="post: 7459376" data-attributes="member: 29398"><p>Yeah, the idea of advancement stopping dead when you bump never appealed to us either; so what we did was put in a gradated penalty system such that the farther you got into the new level the slower your xp gain became, until you trained up.</p><p></p><p>It works in thirds: you advance normally until you get 1/3 of the way through the new level, after which you start losing 1/3 of any xp you earn. If you get 2/3 of the way through you start losing 2/3 of any xp earned. And if you somehow plow all the way through a level without training for it (rare, but it's happened a few times), on bumping to the next new level you're considered trained for the previous one and now start advancing at 1/2 rate overall. If you do this you're considered to be "self-training" and count as trained when you hit the 1/3 point - the reason for having this self-training mechanic is to support the narrative of someone being able to successfully advance in level, if slowly, where no trainer exists (e.g. a Ranger living all her life alone in the wilderness, or a wizard who is the only arcanist in an isolated area).</p><p></p><p>Neither did I, having scrapped it pretty much the same moment I first saw it.</p><p></p><p>Interesting idea...</p><p></p><p>Maybe make the daily xp amount 100 x the PC's current level, to reflect the j-curve a bit. So, a 1st-level character would be at 100/day while a 9th would be at 900/day. And if you bump partway through your amount per day goes up in tandem: say you're 1000 xp away from 5th and you've got a block of 3000 xp coming to you. The first 3 days would get you 1200 (3 x 400) which gets you into 5th, so each day after that would get you 500 until the total block of 3000 was exhausted (obviously on the last day you'd just get whatever was left in the original batch).</p><p></p><p>That said, I'm not sure I'd use this; particularly given the rather horrific bookkeeping that would arise once someone lost a level or two to a wraith or vampire and then somewhen during their downtime got a restoration...</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7459376, member: 29398"] Yeah, the idea of advancement stopping dead when you bump never appealed to us either; so what we did was put in a gradated penalty system such that the farther you got into the new level the slower your xp gain became, until you trained up. It works in thirds: you advance normally until you get 1/3 of the way through the new level, after which you start losing 1/3 of any xp you earn. If you get 2/3 of the way through you start losing 2/3 of any xp earned. And if you somehow plow all the way through a level without training for it (rare, but it's happened a few times), on bumping to the next new level you're considered trained for the previous one and now start advancing at 1/2 rate overall. If you do this you're considered to be "self-training" and count as trained when you hit the 1/3 point - the reason for having this self-training mechanic is to support the narrative of someone being able to successfully advance in level, if slowly, where no trainer exists (e.g. a Ranger living all her life alone in the wilderness, or a wizard who is the only arcanist in an isolated area). Neither did I, having scrapped it pretty much the same moment I first saw it. Interesting idea... Maybe make the daily xp amount 100 x the PC's current level, to reflect the j-curve a bit. So, a 1st-level character would be at 100/day while a 9th would be at 900/day. And if you bump partway through your amount per day goes up in tandem: say you're 1000 xp away from 5th and you've got a block of 3000 xp coming to you. The first 3 days would get you 1200 (3 x 400) which gets you into 5th, so each day after that would get you 500 until the total block of 3000 was exhausted (obviously on the last day you'd just get whatever was left in the original batch). That said, I'm not sure I'd use this; particularly given the rather horrific bookkeeping that would arise once someone lost a level or two to a wraith or vampire and then somewhen during their downtime got a restoration... Lanefan [/QUOTE]
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