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Level Advancement Over A Lifetime
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<blockquote data-quote="seasong" data-source="post: 275244" data-attributes="member: 5137"><p><strong>Wow...</strong></p><p></p><p>So much intelligent commentary!  I will do my solemn best to respond in kind. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p><span style="font-size: 12px"><strong>MavrickWeirdo:</strong></span></p><p> I used CR years to keep everything standardized, and so I could throw in "harsh years". Yours (365 XP per year) is definitely simpler, however. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" /></p><p></p><p><span style="font-size: 12px"><strong>Tonguez:</strong></span></p><p>I would define a scenario as: an adventurous event that we roleplay out (such as "The Delving of the Lost Castle of Carne"); a major subplot of the story arc (foiling the King's assassins); a year at a difficult job (farming, coastal fishing); a month at an exceptionally dangerous job (deep sea fishing, participating not on the front lines of a month-long battle); a full day of an insanely dangerous job (fighting on the front lines of a battle, delving the Paris sewers to clear out a goblinoid infestation).</p><p></p><p>I'd also give XP for special stuff, like completing a pilgrimage to the Holy Land for a priest character.</p><p></p><p>Regarding soldiers' rapid advancement on the front lines: in a typical full day battle, the soldiers who are thrown into the meat grinder up at the front will have <em>earned</em> that XP and then some... if they've survived that long. And, of course, some battles will be easier than others (CR 1 or even 1/2). <em>Also</em>, a soldier will generally spend, at most, a day or two on the front lines in the course of a week of battling, and once they reach veteran status (2nd or 3rd level) they won't spend much time on the front lines at all.</p><p></p><p><span style="font-size: 12px"><strong>CRG:</strong></span></p><p>Hey, that's pretty cool! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile    :)"  data-smilie="1"data-shortname=":)" />  Sean's peasants advance a little fast for my tastes, though. Between the advancement and the aging, I want the majority of peasants to be 4th and under.</p><p></p><p><span style="font-size: 12px"><strong>Celebrim:</strong></span></p><p>I <em>really</em> like the idea of sheltered living! I'll take that, please.</p><p></p><p>Regarding more thorough aging: I had to keep it somewhat simple for it to be acceptable to the players. Otherwise, I'd probably do something like this:</p><p></p><p>Aristocrat: +1 to CON for aging rolls.</p><p>Middle Class: no effect (merchants, sages, craftsmen).</p><p>Serf/Commoner: -1 to CON for aging rolls.</p><p>Urban Setting: no effect.</p><p>Rural/Wilderness Setting: -1 to CON for aging rolls.</p><p>Malnutrition: Each season of a year you spend malnourished counts as a full extra year of aging.</p><p></p><p>I will eventually have additional stuff for illness, typical death rate for peasants, and the like.</p><p></p><p>Blind & Deaf: These options are <em>chosen</em>, not rolled, and I won't be choosing these two very often for NPCs. The most common ones are actually physical and mental disabilities.</p><p></p><p><em>(Side note: I'm encouraging the players, when they get a physical disability, to tie it into their wounds, scarring, etc. For example, "DEX -2; limps badly ever since that ogre crushed her legs with a boulder.")</em></p><p></p><p><span style="font-size: 12px"><strong>Duncan Haldane:</strong></span></p><p>Firstly, yes, a race that lives a long time will tend to reach higher levels. This is fine for my campaign (all humans, see <a href="http://seasong.home.texas.net/europ/europ_race.html" target="_blank">Europ races</a> for details). For a more standard D&D3e campaign, I'd suggest either (a) increasing the time spans required for the elder races to gain XP (elves treat a 4 year period as a CR 2 scenario) or (b) dealing with the fact that longevity is powerful in your campaign setting.</p><p></p><p>In my campaign, the sidhe typically <em>are</em> very high levels, but they dwell in their own worlds under hills and around unseen corners. Taking on a sidhe and living to tell the tale is worthy of legends.</p><p></p><p><span style="font-size: 12px"><strong>hong:</strong></span></p><p>Yes. I don't foresee many peasants beyond 5th level, either. The hypothetical 6th level peasant would have made it through 12 CON checks and -2 to all physical attributes, and a number of illnesses, bad winters and whatnot. He could exist, but he's a grizzled Commoner who's dealt with wolves, bandits, and the King's Men over the course of four decades of life. And he's reknown locally, as he should be.</p></blockquote><p></p>
[QUOTE="seasong, post: 275244, member: 5137"] [b]Wow...[/b] So much intelligent commentary! I will do my solemn best to respond in kind. :) [SIZE=3][b]MavrickWeirdo:[/b][/SIZE] I used CR years to keep everything standardized, and so I could throw in "harsh years". Yours (365 XP per year) is definitely simpler, however. :) [SIZE=3][b]Tonguez:[/b][/SIZE] I would define a scenario as: an adventurous event that we roleplay out (such as "The Delving of the Lost Castle of Carne"); a major subplot of the story arc (foiling the King's assassins); a year at a difficult job (farming, coastal fishing); a month at an exceptionally dangerous job (deep sea fishing, participating not on the front lines of a month-long battle); a full day of an insanely dangerous job (fighting on the front lines of a battle, delving the Paris sewers to clear out a goblinoid infestation). I'd also give XP for special stuff, like completing a pilgrimage to the Holy Land for a priest character. Regarding soldiers' rapid advancement on the front lines: in a typical full day battle, the soldiers who are thrown into the meat grinder up at the front will have [i]earned[/i] that XP and then some... if they've survived that long. And, of course, some battles will be easier than others (CR 1 or even 1/2). [i]Also[/i], a soldier will generally spend, at most, a day or two on the front lines in the course of a week of battling, and once they reach veteran status (2nd or 3rd level) they won't spend much time on the front lines at all. [SIZE=3][b]CRG:[/b][/SIZE] Hey, that's pretty cool! :) Sean's peasants advance a little fast for my tastes, though. Between the advancement and the aging, I want the majority of peasants to be 4th and under. [SIZE=3][b]Celebrim:[/b][/SIZE] I [i]really[/i] like the idea of sheltered living! I'll take that, please. Regarding more thorough aging: I had to keep it somewhat simple for it to be acceptable to the players. Otherwise, I'd probably do something like this: Aristocrat: +1 to CON for aging rolls. Middle Class: no effect (merchants, sages, craftsmen). Serf/Commoner: -1 to CON for aging rolls. Urban Setting: no effect. Rural/Wilderness Setting: -1 to CON for aging rolls. Malnutrition: Each season of a year you spend malnourished counts as a full extra year of aging. I will eventually have additional stuff for illness, typical death rate for peasants, and the like. Blind & Deaf: These options are [i]chosen[/i], not rolled, and I won't be choosing these two very often for NPCs. The most common ones are actually physical and mental disabilities. [i](Side note: I'm encouraging the players, when they get a physical disability, to tie it into their wounds, scarring, etc. For example, "DEX -2; limps badly ever since that ogre crushed her legs with a boulder.")[/i] [SIZE=3][b]Duncan Haldane:[/b][/SIZE] Firstly, yes, a race that lives a long time will tend to reach higher levels. This is fine for my campaign (all humans, see [URL=http://seasong.home.texas.net/europ/europ_race.html]Europ races[/URL] for details). For a more standard D&D3e campaign, I'd suggest either (a) increasing the time spans required for the elder races to gain XP (elves treat a 4 year period as a CR 2 scenario) or (b) dealing with the fact that longevity is powerful in your campaign setting. In my campaign, the sidhe typically [i]are[/i] very high levels, but they dwell in their own worlds under hills and around unseen corners. Taking on a sidhe and living to tell the tale is worthy of legends. [SIZE=3][b]hong:[/b][/SIZE] Yes. I don't foresee many peasants beyond 5th level, either. The hypothetical 6th level peasant would have made it through 12 CON checks and -2 to all physical attributes, and a number of illnesses, bad winters and whatnot. He could exist, but he's a grizzled Commoner who's dealt with wolves, bandits, and the King's Men over the course of four decades of life. And he's reknown locally, as he should be. [/QUOTE]
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