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<blockquote data-quote="seasong" data-source="post: 275478" data-attributes="member: 5137"><p><strong>Re: Re: And more responses!</strong></p><p></p><p><span style="font-size: 12px"><strong>S'Mon:</strong></span></p><p>Wasn't ignoring you, but it took me longer to think about yours <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Also, I wanted to incorporate changes from everyone's commentary in the main body before really tackling this one!</p><p></p><p>As the rules stand, a small region of farms, small communities (thorpes) and whatnot with about 1-2000 people total, should have one or two farmers at level 6. These farmers will be age 40-50, have somewhere around 8-12 hp (assumes above average initial CON), and be known as tough old codgers who've fought off wolves in their prime. They aren't going to be alive much longer, but everyone in their little region finds them very impressive!</p><p></p><p>The bulk of the adult population in this region will be levels 3-5, have more hp than the codgers, but not be quite as impressive overall. They'll mostly be in the prime of their life, with rarity increasing sharply with level.</p><p></p><p>The skill competence, ages, etc., all fit about what I want for my alternate reality, european setting.</p><p></p><p>Regarding % survival of CR 2: I disagree. CR 2, for me, just means "something that is pretty challenging for a 2nd level character, and immensely difficult for a 1st level character". To use your example, a 1st level wizard has 0% in a fight with two 1st level fighters, either, although a 1st level fighter has some chance. Different classes have different definitions of a CR 2 scenario.</p><p></p><p>Regarding the CR 2 harvest: This would be an encounter, not a scenario. I've revised the main text to better define this, but to repeat it here...</p><p></p><p>a peasant will have 12-24 CR 2 events (scaring a wolf away from his cattle, several weeks of back-breaking labor, bringing in the harvest, a brawl at Old Ma's Tavern, finding out why the well ain't as deep as it should be, rebuilding Hoe's house after it burnt down, etc.) over the course of a year, which he will divide the XP with the 12-24 other peasants helping him. OR, he will have a CR 2 scenario for the 1 year, with no XP division.</p><p></p><p>The "scenario & no XP division" is a simplification of the DMG's guidelines, but it is by no means an increase in the resulting XP. Particularly in a harsh setting like mine.</p></blockquote><p></p>
[QUOTE="seasong, post: 275478, member: 5137"] [b]Re: Re: And more responses![/b] [SIZE=3][B]S'Mon:[/B][/SIZE] Wasn't ignoring you, but it took me longer to think about yours :). Also, I wanted to incorporate changes from everyone's commentary in the main body before really tackling this one! As the rules stand, a small region of farms, small communities (thorpes) and whatnot with about 1-2000 people total, should have one or two farmers at level 6. These farmers will be age 40-50, have somewhere around 8-12 hp (assumes above average initial CON), and be known as tough old codgers who've fought off wolves in their prime. They aren't going to be alive much longer, but everyone in their little region finds them very impressive! The bulk of the adult population in this region will be levels 3-5, have more hp than the codgers, but not be quite as impressive overall. They'll mostly be in the prime of their life, with rarity increasing sharply with level. The skill competence, ages, etc., all fit about what I want for my alternate reality, european setting. Regarding % survival of CR 2: I disagree. CR 2, for me, just means "something that is pretty challenging for a 2nd level character, and immensely difficult for a 1st level character". To use your example, a 1st level wizard has 0% in a fight with two 1st level fighters, either, although a 1st level fighter has some chance. Different classes have different definitions of a CR 2 scenario. Regarding the CR 2 harvest: This would be an encounter, not a scenario. I've revised the main text to better define this, but to repeat it here... a peasant will have 12-24 CR 2 events (scaring a wolf away from his cattle, several weeks of back-breaking labor, bringing in the harvest, a brawl at Old Ma's Tavern, finding out why the well ain't as deep as it should be, rebuilding Hoe's house after it burnt down, etc.) over the course of a year, which he will divide the XP with the 12-24 other peasants helping him. OR, he will have a CR 2 scenario for the 1 year, with no XP division. The "scenario & no XP division" is a simplification of the DMG's guidelines, but it is by no means an increase in the resulting XP. Particularly in a harsh setting like mine. [/QUOTE]
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