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<blockquote data-quote="Gez" data-source="post: 276620" data-attributes="member: 1328"><p>Actually, the CR rules have been made with a party of four complementary adventurers in mind. Because of this, two creatures of same CR are not necessarily balanced in fight (50% chance of winning a fight-to-the-death combat).</p><p></p><p>Using the CR rules for other things than a party of adventurers is a bit tricky IMHO.</p><p></p><p></p><p></p><p></p><p>A tenth-level commoner will probably meet his doom if he jump off cliffs or wade through hords of mooks, and will not at all be able to fly, teleport, or raise dead without magic items he's not likely to have in a low fantasy setting. And simple survival to day-to-day life do not warrant another class than commoner or, maybe, expert.</p><p></p><p>The most powerful NPC class is the adept -- and even then, quite limited.</p></blockquote><p></p>
[QUOTE="Gez, post: 276620, member: 1328"] Actually, the CR rules have been made with a party of four complementary adventurers in mind. Because of this, two creatures of same CR are not necessarily balanced in fight (50% chance of winning a fight-to-the-death combat). Using the CR rules for other things than a party of adventurers is a bit tricky IMHO. A tenth-level commoner will probably meet his doom if he jump off cliffs or wade through hords of mooks, and will not at all be able to fly, teleport, or raise dead without magic items he's not likely to have in a low fantasy setting. And simple survival to day-to-day life do not warrant another class than commoner or, maybe, expert. The most powerful NPC class is the adept -- and even then, quite limited. [/QUOTE]
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